compute-shader
There are 242 repositories under compute-shader topic.
Pjbomb2/TrueTrace-Unity-Pathtracer
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
WindyDarian/Vulkan-Forward-Plus-Renderer
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
Ninjajie/Fusion
Unity Physics on GPU
KrisYu/Water
Simple calculation to render cheap water effects.
b0nes164/GPUSorting
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
simeonradivoev/ComputeStochasticReflections
Compute Stochastic Screen Space Reflections for unity post processing
mkrebser/GPUInstance
Instancing & Animation library for Unity3D
chenjd/Unity-Boids-Behavior-on-GPGPU
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。
altunenes/rusty_art
Creative coding and visual illusions in Rust.
simeonradivoev/GPU-Planetary-Rendering
GPU atmosphertic scattering and planet generation in Unity 3D
tcoppex/sparkle
:sparkler: A particle engine running on the GPU, using c++14 and OpenGL 4.4.
latentcat/graphpu
Large-scale 3D graph vis software written in Rust.
nixonyh/GPUClothSimulationInUnity
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
arceryz/raylib-gpu-particles
Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.
fuqunaga/GpuTrail
ComputeShader implementation trails for Unity
FrancoYudica/Shapeify
Recreate your images with simple shapes
achalpandeyy/OceanFFT
OpenGL Demo: Simulating Ocean Waves with FFT
StarsX/ComputeRaster
Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization (fine rasterization, which calls the pixel shaders).
qhdwight/voxel-game-rs
Voxel game written in Bevy making heavy use of WGSL compute shaders
Kjolnyr/bevy_app_compute
App compute plugin for Bevy
BoyBaykiller/OpenTK-PathTracer
C# OpenGL Path Tracer, Real-Time GPU accelerated
nvpro-samples/gl_vk_simple_interop
Display an image created by Vulkan compute shader, with OpenGL
LesleyLai/GLGrassRenderer
OpenGL Grass Renderer
aras-p/UnityGPUTexCompression
How to do DXT/BCn texture compression in Unity using compute shaders
DenizBicer/Physarum
Implementation of Physarum- Slime mold behaviour on Unity3D.
KaminariOS/rustracer
Vulkan path tracing with Rust
aceyan/UE4_GPGPU_flocking
Doing flocking/Boids in UE4 using GPGPU
Gornhoth/Unity-Smoothed-Particle-Hydrodynamics
SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
CJT-Jackton/Crystal-Caustics
💎 Approximated crystal caustics effect in Unity.
pavelkouril/unity-marching-cubes-gpu
GPU ComputeShader implementation of Marching Cubes algorithm
Arlorean/UnityComputeShaderTest
Unity Compute Shader Realtime Ray Tracing
b0nes164/ShaderOneSweep
A compute shader implementation of the OneSweep sorting algorithm.
multiprecision/sph_opengl
SPH simulation in OpenGL compute shader.
AlexSabourinDev/cranberry_blog
A collection of primarily graphics programming focused blog posts.
kishimisu/WebGPU-Radix-Sort
WebGPU implementation for the radix sort algorithm as described in the paper "Fast 4-way parallel radix sorting on GPUs"
DenizBicer/Pixel-Sorting
Fake pixel sorting effect implemented with a compute shader in Unity.