compute-shader
There are 195 repositories under compute-shader topic.
WindyDarian/Vulkan-Forward-Plus-Renderer
Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project.
Pjbomb2/TrueTrace-Unity-Pathtracer
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
Ninjajie/Fusion
Unity Physics on GPU
KrisYu/Water
Simple calculation to render cheap water effects.
simeonradivoev/ComputeStochasticReflections
Compute Stochastic Screen Space Reflections for unity post processing
chenjd/Unity-Boids-Behavior-on-GPGPU
Boids behavior calculation code is modified to utilize Microsoft Direct Compute resulting significant improvements in Performance. 利用Compute Shader实现Boids模拟。
mkrebser/GPUInstance
Instancing & Animation library for Unity3D
tcoppex/sparkle
:sparkler: A modern particle engine running on GPU, using c++14 and OpenGL 4.4.
simeonradivoev/GPU-Planetary-Rendering
GPU atmosphertic scattering and planet generation in Unity 3D
nixon-voxell/GPUClothSimulationInUnity
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
fuqunaga/GpuTrail
ComputeShader implementation trails for Unity
b0nes164/GPUSorting
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
StarsX/ComputeRaster
Real-time software rasterizer using compute shaders, including vertex processing stage (IA and vertex shaders), bin rasterization, tile rasterization (coarse rasterization), and pixel rasterization (fine rasterization, which calls the pixel shaders).
achalpandeyy/OceanFFT
OpenGL Demo: Simulating Ocean Waves with FFT
qhdwight/voxel-game-rs
Voxel game written in Bevy making heavy use of WGSL compute shaders
BoyBaykiller/OpenTK-PathTracer
C# OpenGL Path Tracer, Real-Time GPU accelerated
LesleyLai/GLGrassRenderer
OpenGL Grass Renderer
DenizBicer/Physarum
Implementation of Physarum- Slime mold behaviour on Unity3D.
arceryz/raylib-gpu-particles
Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.
Kjolnyr/bevy_app_compute
App compute plugin for Bevy
nvpro-samples/gl_vk_simple_interop
Display an image created by Vulkan compute shader, with OpenGL
aceyan/UE4_GPGPU_flocking
Doing flocking/Boids in UE4 using GPGPU
latentcat/graphpu
Large-scale 3D graph vis software written in Rust.
Gornhoth/Unity-Smoothed-Particle-Hydrodynamics
SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
pavelkouril/unity-marching-cubes-gpu
GPU ComputeShader implementation of Marching Cubes algorithm
CJT-Jackton/Crystal-Caustics
💎 Approximated crystal caustics effect in Unity.
KaminariOS/rustracer
Vulkan path tracing with Rust
aras-p/UnityGPUTexCompression
How to do DXT/BCn texture compression in Unity using compute shaders
Arlorean/UnityComputeShaderTest
Unity Compute Shader Realtime Ray Tracing
multiprecision/sph_opengl
SPH simulation in OpenGL compute shader.
DenizBicer/Pixel-Sorting
Fake pixel sorting effect implemented with a compute shader in Unity.
TilliFe/Neural-Network-Playground
A visual Deep Learning Framework for the Web - Built with WebGPU, Next.js and ReactFlow.
b0nes164/ShaderOneSweep
A compute shader implementation of the OneSweep sorting algorithm.
Erfan-Ahmadi/CircleCollision
Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AVX2/AVX-512
aceyan/Unity3D_PBR_Path_Tracer
Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
sydneyzh/gpu_occlusion_culling_vk
GPU occlusion culling using compute shader with Vulkan