b0nes164/GPUSorting
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
CudaNOASSERTION
Stargazers
- 66RINGChaotic Futurism; @SJTU-IPADS
- AleksiKortesalmiHelsinki, Finland
- armansitoGoogle
- AsherJingkongChenzH_tw
- bamfbamf
- countywestNAVER LABS
- giannisscEdinburgh, United Kingdom
- GlassBeaverGlass Beaver Studios
- heretiqueCluj-Napoca, Romania
- JarrettSJohnsonSchrodinger
- jbigaletParis
- JesseRMeyer@nasa
- JiamingSuenZJU-3DV
- johannesvollmerGermany
- keithitoEarth
- KeKsBoTerTechnical University of Munich
- LeeSYSUHefei,Anhui,China
- ljhlibgdx455hangzhou
- m-schuetz
- moqiyinlunShanghai
- PAMinerva
- PatHightree
- PBlite
- Peaj
- PeerM
- Promethe-us
- rocasx
- samlockGraphic
- sapphiresoulNorthwest University
- SiTronXDStockholm
- TheophilusE@XII-Technologies
- Twinklebear@luminarycloud
- unitycoderElomatic Oy
- Vovan675
- xuyanwen2012@LanguagesSystemsDataLab
- yazici