ray-tracing
There are 709 repositories under ray-tracing topic.
RayTracing/raytracing.github.io
Main Web Site (Online Books)
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
DiligentGraphics/DiligentEngine
A modern cross-platform low-level graphics library and rendering framework
kwea123/nerf_pl
NeRF (Neural Radiance Fields) and NeRF in the Wild using pytorch-lightning
knightcrawler25/GLSL-PathTracer
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
LuxCoreRender/LuxCore
LuxCore source repository
RenderKit/ospray
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
JiayinCao/SORT
Simple Open-source Ray Tracer
vkoskiv/c-ray
c-ray is a small, simple path tracer written in C
Friduric/voxel-cone-tracing
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
LuxCoreRender/BlendLuxCore
Blender Integration for LuxCore
NVIDIAGameWorks/RTXGI-DDGI
RTX Global Illumination (RTXGI)
hoverinc/ray-tracing-renderer
[UNMAINTAINED] Real-time path tracing on the web with three.js
dannyfritz/awesome-ray-tracing
Curated list of ray tracing resources
DiligentGraphics/DiligentCore
A modern cross-platform low-level graphics API
rnd-team-dev/plotoptix
Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
GPUOpen-LibrariesAndSDKs/RadeonProRenderBlenderAddon
This hardware-agnostic rendering plug-in for Blender uses accurate ray-tracing technology to produce images and animations of your scenes, and provides real-time interactive rendering and continuous adjustment of effects.
notomorrow/hyperion-engine
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
szellmann/visionaray
A C++-based, cross platform ray tracing library
neil3d/50YearsOfRayTracing
以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。
LuisaGroup/LuisaRender
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
andrejnau/FlyCube
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
serhii-rieznik/etx-tracer
Physically-based CPU and GPU ray-tracer
hi2p-perim/minpt
A path tracer in 300 lines of C++
CubeIR/Vanilla-RTX
Vanilla RTX GitHub Repository, A PBR Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft RTX
favreau/Sol-R
Open-Source CUDA/OpenCL Speed Of Light Ray-tracer
keijiro/UnityDxrTest
A testbed project for Unity real-time ray tracing features
diharaw/helios
Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.
pablode/gatling
Hydra-enabled GPU path tracer that supports MaterialX and MDL
define-private-public/PSRayTracing
A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.
flwmxd/LuxGI
Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )
shocker-0x15/GfxExp
Sandbox for graphics paper implementation
GPUOpen-LibrariesAndSDKs/RadeonProRenderUSD
This plug-in allows GPU or CPU accelerated viewport rendering on all OpenCL 1.2 hardware for the open source USD and Hydra system. You can build this plug-in as a USDView plug-in or a Houdini plug-in.
dranikpg/simple-rays
Simple ray tracer written in Rust
mikeroyal/Game-Console-Dev-Guide
Game Console Dev Guide. Learn to develop games for Xbox Series X|S, PlayStation 5, Nintendo Switch, Steam Deck, and Apple Silicon. Developing with Unreal Engine 5, Unity, Godot Engine, and Blender.