A real-time rendering demo built from scratch using OpenGL and C++.
- Physically Based Rendering (PBR)
- Image-Based Lighting (IBL)
- Deferred shading
- Screen Space Ambient occlusion (SSAO)
- Sobel edge detection
- Shadow mapping
- Bloom postprocessing
- Minor features: Geometry shader, Blinn-Phong shading, Skybox, glTF model loading.
pbr_tachikoma.mp4
A Sponza scene with 300 light sources.
deferred_shading.mp4
This Gundam model looks great with ambient occlusion.
The sahdow edges are blurred using PCF.
shadow_mapping.mp4
pbr_armor.mp4
pbr_helmet.mp4
- OpenGL 4.6 / Direct State Access
- Visual Studio 2022 x64 and C++20
- Libraries: Assimp, glad, glfw, glm, assimp, ImGui, and stb.
Technical Resources:
Assets:
3D Models: