Issues
- 1
A different name for solar_system_demo
#18 opened by atlantis451 - 1
VoxelLodTerrain is not found on gdscript
#17 opened by catafest - 1
How can I spawn my ship directly on a planet?
#16 opened by sagersmith8 - 7
Its not working in godot 4.1.
#15 opened by Droog159 - 4
Underwater
#14 opened by Malkverbena - 6
Add RayMarch volumetric cloud?
#12 opened by GeorgeS2019 - 2
Using Real World Data
#13 opened by GeorgeS2019 - 1
high ram use
#11 opened by Swarkin - 1
- 2
- 3
Unable to set up VoxelStreamSqlite
#8 opened by LVLRGames - 3
Invalid zip file
#4 opened by PrawnThegr8 - 2
How is rocks' collisionshapes setup?
#7 opened by portwatcher - 7
latest version of project freezes at runtime for me when approaching any planet
#5 opened by spiro-angelakis - 8
Parser Error: The identifier "VoxelInstancer" isn't a valid type (not a script or class), or couldn't be found on base "self".
#2 opened by PrawnThegr8 - 0
Parser Error: Couldn't fully preload the script, possible cyclic reference or compilation error. Use "load()" instead if a cyclic reference is intended.
#3 opened by PrawnThegr8 - 0
var volume : VoxelLodTerrain issue
#1 opened by PrawnThegr8