jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.
C++MIT
Issues
- 0
Compile error on Sample project
#1068 opened by ChivenZhang - 0
[MSVC] Internal compiler error
#1064 opened by skaarj1989 - 9
- 3
Crash in SkeletonMapperTest sample
#1045 opened by KyleN97 - 2
Automatic transmission
#1043 opened by bigidea-kz - 3
- 5
Crash in WASM / Emscripten in browser
#929 opened by Ono-Sendai - 3
- 9
Avoid setting CMake configuration types as a subproject
#1004 opened by jdumas - 4
`CylinderShape` vs `MeshShape` yields odd collision data
#1008 opened by mihe - 5
Weird issue with virtual character controller not hitting the ground in Firefox Emscripten
#996 opened by Ono-Sendai - 0
Support multiple collisions per vertex for a soft body
#1016 opened by jrouwe - 2
Some userdata variables are still uint32_t
#1012 opened by SSNTails - 2
- 2
Placement new with Jolt allocators
#1009 opened by jdumas - 5
DirectX Error
#988 opened by cuppajoeman - 4
btMotionState equivalent?
#989 opened by SSNTails - 2
- 2
Linker Failure: GetSubmergedVolume
#987 opened by SSNTails - 2
- 0
- 1
Slightly incorrect documentation
#978 opened by sbvoxel - 0
Use in Vision OS?
#975 opened by dxu - 4
Compiling Jolt with SSE targetting WASM
#957 opened by Ono-Sendai - 1
How to move body during ContactAdded?
#972 opened by LittleCodingFox - 4
Question regarding objects lifecycle
#966 opened by MrOnlineCoder - 1
How to set mass?
#965 opened by LittleCodingFox - 4
- 1
- 1
compile error.
#958 opened by Ono-Sendai - 10
Hitting 'crash' in Emscripten/WASM usage
#952 opened by Ono-Sendai - 4
- 1
- 4
Large incorrect CollideShapeResult::mPenetrationDepth from mesh-capsule collision
#940 opened by dan5sch - 5
- 3
UNDETERMINISTIC report!!!Regarding ContactManifold!
#943 opened by dflmingle - 11
- 2
Compiling with double-precision for macOS <10.14 fails
#922 opened by mihe - 1
Size of `TransformedShape` and `Body` is not as expected on ARM32 with double-precision
#924 opened by mihe - 1
- 1
- 2
Limiting render rate to simulation frequency (#873) Causes simulation to jitter in the sample app.
#905 opened by voidstorm - 2
‘%d’ directive output may be truncated writing between 1 and 11 bytes into a region of size 9
#903 opened by tksuoran - 1
- 1
- 0
- 4
The VirtualCharacter doesn't find the ground contacts when mMaxSlopeAngle is above 60 degrees
#892 opened by AndreaCatania - 1
Collision with degenerate line triangle
#886 opened by virt00l - 1
Soft bodies elicit a collision response from sensors
#877 opened by mihe - 4
Build fails using default CMakeLists
#872 opened by daniilvinn