Slightly incorrect documentation
Closed this issue · 1 comments
sbvoxel commented
Hey, thanks for making a great physics engine that I can learn from, and potentially use if I give up on my own code. Knowing how these systems work is a rather important prerequisite to using them well.
In Body.h you document that calls like AddForce will be reset after the next call to "PhysicsSimulation::Update". Also mentioned in MotionProperties.h
I believe you meant PhysicsSystem::Update.
Cheers.
jrouwe commented
Yes, you're right. Thanks for reporting!