jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
C++MIT
Issues
- 2
The simulation runs too fast
#864 opened - 0
- 2
- 4
- 4
Incorrect moment of inertia for capsule
#830 opened - 2
Jolt Complilation Fails on Manjaro Linux
#828 opened - 1
- 1
Speculative contact distance affects sensors
#818 opened - 5
[Feature Request] Compute gyroscopic forces
#803 opened - 9
- 2
- 3
- 5
- 2
- 0
- 2
Use standard types
#770 opened - 5
Building with clang using ninja on windows
#766 opened - 0
How is Jolt with networked games?
#765 opened - 4
CMakeLists.txt for cmake
#764 opened - 2
GCC multi-line comment compiler warning
#761 opened - 1
__STDC_WANT_SECURE_LIB__ not defined as a preprocessor macro build error on Visual Studio 17.8.0
#758 opened - 3
- 2
- 2
Per Shape collision filtering
#745 opened - 2
- 3
- 5
- 1
- 4
- 5
Bounce on edge between two touching cubes
#717 opened - 2
- 1
- 3
CharacterVirtual snap to ground bug
#703 opened - 0
- 4
- 3
Segmentation Fault on collision dispatch
#684 opened - 2
Mention MeshShape's triangles are one sided
#682 opened - 34
Box versus hull within mMaxSeparationDistance sometimes results in flipped mPenetrationAxis
#671 opened - 2
Virtual character has no user data
#666 opened - 1
Assertion failed on EPA algorithm stage
#660 opened - 0
Support height field shapes of size 2^N + 1
#636 opened - 6
Support for CCD/Linear Cast sensors?
#633 opened - 47
- 1
- 11
- 0
- 1
- 1
- 4
Slower sleeping of group of ragdolls
#592 opened - 18
WASM: Some collisions are ignored in Safari
#577 opened