Pinned Repositories
AnaMorph
Framework for creating 3d neuronal morphologies from point/diameter descriptions.
arbf
Anisotropic RBF interpolation applications.
awesome-implicit-representations
A curated list of resources on implicit neural representations.
awesome-NeRF
A curated list of awesome neural radiance fields papers
blmv
Blended barycentric coordinates.
cork
3D Boolean / CSG Library
cuda_voxelizer
CUDA Voxelizer to convert polygon meshes into annotated voxel grids
Drawing-with-Fingers-Python-OpenCV-
Python and OpenCV programming
extract.autodesk.io
A sample showing how to extract viewables from the Autodesk OSS storage to your local machine
Field3D
A library for storing voxel data on disk and in memory.
RollingEggOL's Repositories
RollingEggOL/AnaMorph
Framework for creating 3d neuronal morphologies from point/diameter descriptions.
RollingEggOL/awesome-implicit-representations
A curated list of resources on implicit neural representations.
RollingEggOL/awesome-NeRF
A curated list of awesome neural radiance fields papers
RollingEggOL/cuda_voxelizer
CUDA Voxelizer to convert polygon meshes into annotated voxel grids
RollingEggOL/Drawing-with-Fingers-Python-OpenCV-
Python and OpenCV programming
RollingEggOL/frame3Sharp
C# library for building 3D tools in Unity
RollingEggOL/frame3SharpSampleApp
Sample application using frame3Sharp CAD-tool framework
RollingEggOL/Hand-Segmentation
This work was uploaded for a personal purpose.
RollingEggOL/Hand-Segmentation-in-the-Wild
RollingEggOL/HySamBS
This C++ source code is for background subtraction based on improved SuBSENSE method. The main contribution of this source code is to address the effects of intermittent object Motion, camera jitter and dynamic background. It has been tested with OpenCV 2.4.10 and CDnet dataset. If you use this code in your publications, please cite: St-Charles P L, Bergevin R. SuBSENSE: A Universal Change Detection Method with Local Adap-tive Sensitivity. IEEE Transactions on Image Processing, 2015, 24(1), 359-373. Pleaes note that our own paper will be published in future......
RollingEggOL/libvips
A fast image processing library with low memory needs.
RollingEggOL/LogPolarFFTTemplateMatcher
OpenCV Fourier-Mellin algorithm implementation.
RollingEggOL/Marching-Cubes
Marching cubes in Unity
RollingEggOL/Marching-Cubes-On-The-GPU
A implementation of the marching cubes algorithm on the GPU in Unity.
RollingEggOL/meshio
:spider_web: input/output for many mesh formats
RollingEggOL/Motion-Detection-and-Tracking-For-Moving-Object-Background-Subtraction-
A simple system that used OpenCV library coded in C++ that detect and track moving object by implementing background subtraction technique. The system also later improved through solving the dynamic background problem.
RollingEggOL/nehe-opengl
The complete archive of all NeHe OpenGL Lessons available at http://nehe.gamedev.net.
RollingEggOL/optimesh
:spider_web: Mesh optimization, mesh smoothing.
RollingEggOL/PBD-Fluid-in-Unity
A PBD fluid in unity running on the GPU
RollingEggOL/PoissonRecon
Poisson Surface Reconstruction
RollingEggOL/PositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
RollingEggOL/pygalmesh
:spider_web: A Python interface to CGAL's meshing tools
RollingEggOL/QMVC
QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2018/ACM Trans. Graph.)
RollingEggOL/rollingeggol.github.io
RollingEggOL/SWCParser
Reader/Writer for SWC files
RollingEggOL/SWCTetMesher
This program reads a SWC morphology file and generate a tetrahedral mesh using CGAL meshing functionality.
RollingEggOL/TetWild
Robust Tetrahedral Meshing in the Wild.
RollingEggOL/tinyobjloader
Tiny but powerful single file wavefront obj loader
RollingEggOL/trimesh2
C++ library and set of utilities for input, output, and basic manipulation of 3D triangle meshes
RollingEggOL/vr-modeling
3D Modeling in Virtual Reality with libigl