Pinned Repositories
3D-CryptoCompression
ASTex
BDI-Agent-Implementation
Chaos
Game-Engine
imguiShaderEditor
metaHeuristics
minijam103
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Romimap's Repositories
Romimap/Game-Engine
Romimap/3D-CryptoCompression
Romimap/ASTex
Romimap/BDI-Agent-Implementation
Romimap/Chaos
Romimap/imguiShaderEditor
Romimap/metaHeuristics
Romimap/minijam103
Romimap/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Romimap/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Romimap/ProjetS5
Projet semestre 5 Fds
Romimap/Rogue
Romimap/TotalWarAR
Romimap/Trochoids
Romimap/When-I-Was