RoyTheunissen
I'm an all-rounder, crazy scientist, shader wizard, rapid prototyper, Houdini evangelist, but most of all: I'm a passionate independent game developer.
Independent Game DeveloperNetherlands, The Hague
Pinned Repositories
Asset-Palette
Allows you to quickly organize assets for certain workflows, such as organizing prefabs for level design.
Aurora-Borealis-Unity
Breakdown of my aurora borealis effect as inspired by Miskatonic Studios' approach
Create-Script-Dialog
An improved/expanded version of Unity's Create Script Dialog that supports namespaces.
Curves-And-Gradients-To-Texture
Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shaders.
Flocking
Optimized Real-time Flocking
FMOD-Syntax
Generates code to allow invoking FMOD events with a strongly-typed syntax.
GPU-Spline-Deformation
Baking spline deformation to a texture then applying it to a mesh via a shader.
Scene-View-Picker
Unity extension that lets you assign any Object field by choosing it from the scene view.
Unity-Houdini-GEO-Import-Export
Quickly and conveniently passes points with attributes back and forth between Unity and Houdini.
Value-Graphing
Useful system for visualizing continuously changing data with graphs.
RoyTheunissen's Repositories
RoyTheunissen/GPU-Spline-Deformation
Baking spline deformation to a texture then applying it to a mesh via a shader.
RoyTheunissen/Asset-Palette
Allows you to quickly organize assets for certain workflows, such as organizing prefabs for level design.
RoyTheunissen/Scene-View-Picker
Unity extension that lets you assign any Object field by choosing it from the scene view.
RoyTheunissen/Value-Graphing
Useful system for visualizing continuously changing data with graphs.
RoyTheunissen/Curves-And-Gradients-To-Texture
Contains utilities for defining a curve or gradient in the inspector and automatically generating a texture for that to pass on to shaders.
RoyTheunissen/FMOD-Syntax
Generates code to allow invoking FMOD events with a strongly-typed syntax.
RoyTheunissen/Create-Script-Dialog
An improved/expanded version of Unity's Create Script Dialog that supports namespaces.
RoyTheunissen/Aurora-Borealis-Unity
Breakdown of my aurora borealis effect as inspired by Miskatonic Studios' approach
RoyTheunissen/Flocking
Optimized Real-time Flocking
RoyTheunissen/Unity-Houdini-GEO-Import-Export
Quickly and conveniently passes points with attributes back and forth between Unity and Houdini.
RoyTheunissen/Advanced-Room-Setup
SteamVR application that can perform quick Room Setups and save, load & recontextualize chaperone data.
RoyTheunissen/Battle-Simulator
A Unity-based demonstrative simple battle simulator
RoyTheunissen/Playtest-Recording
A Unity plug-in for doing remote playtesting by recording with OBS, gathering specs and uploading it to a server.
RoyTheunissen/FbxWriter-ForAnimations
An FBX reader and writer for .NET. Expanded to be able to export animations conveniently.
RoyTheunissen/URP-Custom-Gbuffer
Example for adding a custom gbuffer to pass along 4 custom values in a URP deferred project.
RoyTheunissen/URP-Debug-Draw-Modes
Lets you see gbuffer contents in the scene view like you can in BRP.
RoyTheunissen/UnityOctree
A dynamic, loose octree implementation for Unity written in C#
RoyTheunissen/Unity-Graphics
Unity Graphics - Including Scriptable Render Pipeline
RoyTheunissen/openupm
OpenUPM - Open Source Unity Package Registry (UPM)
RoyTheunissen/RoyTheunissen
RoyTheunissen/ShaderForge
A Shader Editor for Unity