Pragmatic React/Elm-like components & state management for iOS.
- Completely opt-in: mix and match with normal iOS code.
- Pragmatic: integrates with instead of trying to replace UIKit. Keep using view controllers.
- Extensible: create your own view elements or commands.
First, we import the Shohin library. We are going to build a number counter, with buttons to increment and decrement. There will also a random button to choose a random number, and a text field to let the user choose their own number.
Without any of the interface, what our data model boils down to is a single number, which we can store as an Int
.
We declare our data model CounterModel
. Here we use a struct
with an Int
variable that will store our counter.
Our message CounterMsg
has four possible choices for the different user interactions that will change the model. One to increment by 1, on to decrement by 1, one to completely change the counter to a specified Int
, and another to change it to a random number.
import Shohin
struct CounterModel {
var counter: Int = 0
}
enum CounterMsg {
case increment()
case decrement()
case setCounter(to: Int)
case randomize()
}
Let's connect the model to the message with an update function, which takes a message and makes changes to the model.
let randomInt = RandomGenerator(toMessage: CounterMsg.setCounter)
func update(message: CounterMsg, model: inout CounterModel) -> Command<CounterMsg> {
switch message {
case .increment():
model.counter += 1
case .decrement():
model.counter -= 1
case let .setCounter(newValue):
model.counter = newValue
case .randomize():
// Returns command to generate a random number
return randomInt.generate(min: 0, max: 10)
}
return [] // No command
}
For .randomize()
, we use a random generator here named randomInt
. This is set up to send CounterMsg.setCounter(to:)
with the generated random number passed in. It’s similar to a callback.
Let’s make a UI so people can view the model, and make changes to update it. Here we are making labels, fields, and buttons.
We identify each element that the user interacts with using the CounterKey
string enum.
enum CounterKey: String {
case counter, increment, decrement, randomize, counterField
}
func render(model: CounterModel) -> [Element<CounterMsg>] {
return [
label(CounterKey.counter, [
.text("Counter:"),
.textAlignment(.center),
]),
field(CounterKey.counterField, [
.text("\(model.counter)"),
.onChange { CounterMsg.setCounter(to: $0.text.flatMap(Int.init) ?? 0) }
]),
button(CounterKey.increment, [
.title("Increment", for: .normal),
.onPress(CounterMsg.increment),
]),
button(CounterKey.decrement, [
.title("Decrement", for: .normal),
.onPress(CounterMsg.decrement),
.set(\.tintColor, to: UIColor.red),
]),
button(CounterKey.randomize, [
.title("Randomize", for: .normal),
.onPress(CounterMsg.randomize),
]),
]
}
We can use AutoLayout too, making constraints between each UI element, and to the superview’s margins guide.
func layout(model: CounterModel, context: LayoutContext) -> [NSLayoutConstraint] {
let margins = context.marginsGuide
let counterView = context.view(CounterKey.counter)!
let decrementButton = context.view(CounterKey.decrement)!
let incrementButton = context.view(CounterKey.increment)!
let randomizeButton = context.view(CounterKey.randomize)!
return [
counterView.centerXAnchor.constraint(equalTo: margins.centerXAnchor),
counterView.topAnchor.constraint(equalTo: margins.topAnchor),
decrementButton.leadingAnchor.constraint(equalTo: margins.leadingAnchor),
decrementButton.bottomAnchor.constraint(equalTo: margins.bottomAnchor),
incrementButton.trailingAnchor.constraint(equalTo: margins.trailingAnchor),
incrementButton.bottomAnchor.constraint(equalTo: margins.bottomAnchor),
randomizeButton.centerXAnchor.constraint(equalTo: margins.centerXAnchor),
randomizeButton.bottomAnchor.constraint(equalTo: margins.bottomAnchor),
]
}
Now let's get everything connected and running.
let mainView = UIView(frame: CGRect(x: 0, y: 0, width: 500, height: 500))
mainView.backgroundColor = #colorLiteral(red: 0.239215686917305, green: 0.674509823322296, blue: 0.968627452850342, alpha: 1.0)
// In a UIViewController, you would write the below in `viewDidLoad()`.
let program = Program(view: mainView, model: CounterModel(), initialCommand: [], update: update, render: render, layout: layout)
We now have an interactive app! In summary:
- You have a model, which is presented (rendered and laid out) to the user as views.
- Interactions that the user makes (UI events) produce messages, which update the model.
- These updates cause the views to be rendered and laid out again.
- Model: the stored representation of your app's state. Usually a struct.
- Message: requests to change the model. Usually an enum.
- View element: value which represents a view (UIView / UIButton / UILabel etc) and its properties (‘props’)
- render: function implemented to take the current model and return view elements to be displayed to the user.
- layout: function implemented to take the current model and a context to the rendered views, and return an array of
NSLayoutConstraint
constraining the rendered view to each other and their containing superview. - update: function implemented to take the current model and a message to change the model. You mutate the model, and after your render and layout functions will be called again to update the views.
- Program: connects all of the above into a running cycle of rendering, layout, respond to user input, and updating the model.
class Program<Model, Msg> {
init(
view: UIView,
model: Model,
initialCommand: Command<Msg> = default,
update: @escaping (Msg, inout Model) -> Command<Msg> = default,
render: @escaping (Model) -> [ViewElement<Msg>] = default,
layoutGuideForKey: @escaping (String) -> UILayoutGuide? = default,
layout: @escaping (Model, LayoutContext) -> [NSLayoutConstraint] = default
)
var model: Model { get }
func send(_ message: Msg)
}
struct ViewElement<Msg> {
typealias MakeView = (UIView?) -> UIView
typealias ViewAndRegisterEventHandler = (UIView, (String, MessageMaker<Msg>, EventHandlingOptions) -> (Any?, Selector)) -> ()
var key: String { get set }
var makeViewIfNeeded: MakeView { get set }
var applyToView: ViewAndRegisterEventHandler { get set }
init(
key: String,
makeViewIfNeeded: @escaping MakeView,
applyToView: @escaping ViewAndRegisterEventHandler
)
}
protocol ViewProp {
associatedtype View : UIView
static func set<Value>(_ keyPath: ReferenceWritableKeyPath<View, Value>, to value: Value) -> Self
}
extension ViewProp {
static func tag(_ tag: Int) -> Self
}
enum LabelProp<Msg> : ViewProp {
typealias View = UILabel
case text(String)
case textAlignment(NSTextAlignment)
case applyChange(ChangeApplier<UILabel>)
}
func label<Key, Msg>(_ key: Key, _ props: [LabelProp<Msg>]) -> ViewElement<Msg>
enum FieldProp<Msg> : ViewProp {
typealias View = UITextField
case text(String)
case textAlignment(NSTextAlignment)
case placeholder(String?)
case keyboardType(UIKeyboardType)
case returnKeyType(UIReturnKeyType)
case applyChange(ChangeApplier<UITextField>)
case on(UIControlEvents, toMessage: ((UITextField, UIEvent) -> Msg)?)
}
func field<Key, Msg>(_ key: Key, _ props: [FieldProp<Msg>]) -> ViewElement<Msg>
enum ControlProp<Msg, Control: UIControl> : ViewProp {
typealias View = Control
case on(UIControlEvents, toMessage: (Control, UIEvent) -> Msg)
case applyChange(ChangeApplier<Control>, stage: Int)
static func set<Value>(_ keyPath: ReferenceWritableKeyPath<Control, Value>, to value: Value, stage: Int) -> ControlProp
}
func control<Key, Msg, Control: UIControl>(_ key: Key, _ props: [ControlProp<Msg, Control>]) -> ViewElement<Msg>
extension ControlProp where Control : UIButton {
static func title(_ title: String, for controlState: UIControlState) -> ControlProp
static func onPress(_ makeMessage: @escaping () -> Msg) -> ControlProp
}
func button<Key, Msg>(_ key: Key, _ props: [ControlProp<Msg, UIButton>]) -> ViewElement<Msg>
extension ControlProp where Control : UISlider {
static func value(_ value: Float) -> ControlProp
static func minimumValue(_ value: Float) -> ControlProp
static func maximumValue(_ value: Float) -> ControlProp
static var isContinuous: ControlProp
}
func slider<Key, Msg>(_ key: Key, _ props: [ControlProp<Msg, UISlider>]) -> ViewElement<Msg>
extension ControlProp where Control : UIStepper {
static func value(_ value: Double) -> ControlProp
static func minimumValue(_ value: Double) -> ControlProp
static func maximumValue(_ value: Double) -> ControlProp
static var isContinuous: ControlProp
}
func stepper<Key, Msg>(_ key: Key, _ props: [ControlProp<Msg, UIStepper>]) -> ViewElement<Msg>
struct Segment {
enum Content {
case title(String)
case image(UIImage)
}
var key: String { get set }
var content: Content { get set }
var enabled = true { get set }
var width: CGFloat = 0 { get set }
}
func segment<Key>(_ key: Key, _ content: Segment.Content, enabled: Bool = true, width: CGFloat = 0.0) -> Segment
extension UISegmentedControl {
var selectedSegmentKey: String! { get }
}
enum SegmentedControlProp<Msg> : ViewProp {
typealias View = UISegmentedControl
case selectedKey(String)
case segments([Segment])
case applyChange(ChangeApplier<UISegmentedControl>)
case on(UIControlEvents, toMessage: ((UISegmentedControl, UIEvent) -> Msg)?)
}
func segmentedControl<Key, Msg>(_ key: Key, _ props: [SegmentedControlProp<Msg>]) -> ViewElement<Msg>
Add your own static func
to an extension: extension CustomViewProp where CustomView : YourViewClass {}
enum CustomViewProp<Msg, CustomView: UIView> : ViewProp {
typealias View = CustomView
case backgroundColor(CGColor?)
case applyChange(ChangeApplier<CustomView>)
}
func customView<Key, Msg, CustomView: UIView>(_ key: Key, _ viewClass: CustomView.Type, _ props: [CustomViewProp<Msg, CustomView>]) -> ViewElement<Msg>
class MessageMaker<Msg> {
init(event makeMessage: @escaping (UIEvent) -> Msg)
init<Control: UIControl>(control makeMessage: @escaping (Control, UIEvent) -> Msg)
init()
}
struct EventHandlingOptions {
var resignFirstResponder: Bool { get set }
init(
resignFirstResponder: Bool = false
)
}
class LayoutContext {
var marginsGuide: UILayoutGuide { get }
var safeAreaGuide: UILayoutGuide { get }
var readableContentGuide: UILayoutGuide { get }
var view: UIView { get }
func view<Key>(_ key: Key) -> UIView?
func guide<Key>(_ key: Key) -> UILayoutGuide?
}
- Model: the data used to render the table
- CellModel: the data representing a cell
- Msg: changes sent by rendered elements in the table
class TableAssistant
: used to render cells in aUITableView
public class TableAssistant<Model, CellModel, Msg> {
public var tableView: UITableView
public var model: Model
public init(tableView: UITableView, initial: Model, update: @escaping (Msg, inout Model) -> ())
public func registerCells<ReuseIdentifier>(reuseIdentifier: ReuseIdentifier, render: @escaping (CellModel) -> [CellProp<Msg>], layout: @escaping (_ cellModel: CellModel, _ context: LayoutContext) -> [NSLayoutConstraint])
public func cell<ReuseIdentifier>(_ reuseIdentifier: ReuseIdentifier, _ cellModel: CellModel) -> UITableViewCell
}
struct Model {
// …
}
enum CellIdentifier : String {
case red
case orange
case blue
static let allCases: [CellIdentifier] = [
.red,
.orange,
.blue
]
}
enum MyMsg {
case copyText(String)
}
private struct MyItem {
// …
}
extension CellIdentifier {
enum ElementKey : String {
case label
case button
}
func render(item: MyItem) -> [CellProp<MyMsg>] {
switch self {
case .red:
return [
.backgroundColor(UIColor.red),
]
case .orange:
return [
.backgroundColor(UIColor.orange),
.content([
label(ElementKey.label, [
.text("Orange"),
.set(\.textColor, to: black),
]),
button(ElementKey.button, [
.title("Orange", for: .normal),
.set(\.font, to: UIFont.boldSystemFont(ofSize: UIFont.buttonFontSize)),
.onPress { .copyText("Orange") }
])
])
]
case .blue:
return [
.backgroundColor(UIColor.blue),
.content([
label(ElementKey.label, [
.text("Blue"),
.set(\.textColor, to: black),
]),
button(ElementKey.button, [
.title("Blue", for: .normal),
.set(\.font, to: UIFont.boldSystemFont(ofSize: UIFont.buttonFontSize)),
.onPress { .copyText("Blue") }
])
])
]
}
}
}
func layout(item: MyItem, context: LayoutContext) -> [NSLayoutConstraint] {
return [ … ]
}
func update(message: MyMsg, model: inout Model) {
switch message {
case let .copyText(text):
UIPasteboard.general.string = text
}
}
class MyTableViewController: UITableViewController {
private var tableAssistant: TableAssistant<Model, MyItem, MyMsg>!
override func viewDidLoad() {
super.viewDidLoad()
let tableView = self.tableView!
tableView.allowsSelection = false
// etc
self.tableAssistant = TableAssistant<Model, MyItem, MyMsg>(tableView: tableView, initial: Model(), update: update)
for cellIdentifier in CellIdentifier.allCasess {
tableAssistant.registerCells(reuseIdentifier: cellIdentifier, render: cellIdentifier.render, layout: cellIdentifier.layout)
}
tableView.reloadData()
}
// MARK: Table data source
override func numberOfSections(in tableView: UITableView) -> Int {
// …
}
override func tableView(_ tableView: UITableView, numberOfRowsInSection sectionIndex: Int) -> Int {
// …
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cellIdentifier = // …
let item = // …
return tableAssistant.cell(cellIdentifier, item)
}
}