Implemented collision detection and collision response.
Used OpenAL for position based audio.
- Rendering: OpenGL
- Audio: OpenAL
- Language: C++
- OS: Windows 11
- OBS Studio
- Audacity
- Blender
- Soundly
- Blending
- Frame Buffers
- Physically Based Shading
- Point Lights
- Bloom
- Tone Mapping and Gamma Correction
- Arcball Camera
- Model Loading
- Positional Sounds
- Collision Detection and Collision Response
- SuperBible (7th edition)
- LearnOpenGL
- OpenAL Programmer's Guide
- Rutwik Milind Choughule (Group Leader)
- Kalimba Sound Font (https://freepats.zenvoid.org/Ethnic/kalimba.html)