Pinned Repositories
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
fmodex-zdoom
:suspect: FMOD Ex Programmer’s API to use with (G)ZDoom and Zandronum :hurtrealbad:
fucking-algorithm
labuladong的算法小抄,手把手撕LeetCode题目,扒各种算法套路的裤子。不仅how,还有why。
LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
OpenSceneGraph
OpenSceneGraph git repository
Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Urho3D
Cross-platform 2D and 3D game engine.
RusGamp's Repositories
RusGamp/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
RusGamp/CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
RusGamp/fmodex-zdoom
:suspect: FMOD Ex Programmer’s API to use with (G)ZDoom and Zandronum :hurtrealbad:
RusGamp/fucking-algorithm
labuladong的算法小抄,手把手撕LeetCode题目,扒各种算法套路的裤子。不仅how,还有why。
RusGamp/LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
RusGamp/OpenSceneGraph
OpenSceneGraph git repository
RusGamp/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
RusGamp/Urho3D
Cross-platform 2D and 3D game engine.