/GLinES

OpenGL in OpenGLES

Primary LanguageC++MIT LicenseMIT

GLinES

OpenGL in OpenGLES. That was my funny project to let games run on GLES 3.2 without extreme changes.

Is this working?!

I wish to say YES! But for the moment the main problem is shaders (i think...). Not really sure, that project was abandoned 2 years ago because of IRL problems.

If you wanna continue working on it, you're free to use it in terms of MIT license!

I would like to see this working some time.