Pinned Repositories
Cpp-Data-Structures
C++ Data Structures curriculum
DataStructures
Code for Great Minds Robotics data structures curriculum (C#)
FLang
Compiler for my functional language FLang written in Haskell
ImprovedPerlinDemo
A demonstration of Perlin Noise Generation (2D and 3D) in regards to pure random noise built in C# in Unity
MachineLearning
Experiments with Machine Learning including Markov Chains, Neural Networks, and Minimax trees
Reliquae
Top down sandbox-ish adventure game built in Monogame!
RLCompiler
Tokenizer, Parser, and Compiler for RLang, a strongly typed OO language compiled to CIL created by me. Also includes vscode extension with language support
SourceGeneratorDemo
My presentation demo for C# 9 source generators
WireForm
Digital Logic Circuitry designer in Windows Forms, designed as a module of SharpVM. NuGet packages Wireform and Wireform Input are available here.
WireFormSketch
Simulating hand drawn digital-logic circuit diagrams projected onto a sheet of paper!
RyanAlameddine's Repositories
RyanAlameddine/WireFormSketch
Simulating hand drawn digital-logic circuit diagrams projected onto a sheet of paper!
RyanAlameddine/SourceGeneratorDemo
My presentation demo for C# 9 source generators
RyanAlameddine/ImprovedPerlinDemo
A demonstration of Perlin Noise Generation (2D and 3D) in regards to pure random noise built in C# in Unity
RyanAlameddine/WireForm
Digital Logic Circuitry designer in Windows Forms, designed as a module of SharpVM. NuGet packages Wireform and Wireform Input are available here.
RyanAlameddine/Cpp-Data-Structures
C++ Data Structures curriculum
RyanAlameddine/DataStructures
Code for Great Minds Robotics data structures curriculum (C#)
RyanAlameddine/HaskellTestProjects
A collection of test projects created by me when I am learning haskell from LYAHFGG
RyanAlameddine/Hydroflow-Gossip-Glomers
A series of distributed systems challenges brought to you by Fly.io, solved using Hydroflow
RyanAlameddine/MachineLearning
Experiments with Machine Learning including Markov Chains, Neural Networks, and Minimax trees
RyanAlameddine/RLCompiler
Tokenizer, Parser, and Compiler for RLang, a strongly typed OO language compiled to CIL created by me. Also includes vscode extension with language support
RyanAlameddine/Spirit-Points-Client
Client side of Spirit Points project
RyanAlameddine/Spirit-Points-Server
Server to manage Flintridge Preparatory School's Spirit Points
RyanAlameddine/TestProjects
Maze Generation with Primm's and A* traversal, and a special visualizer for any data structure which can be visualized as a graph structure.
RyanAlameddine/FLang
Compiler for my functional language FLang written in Haskell
RyanAlameddine/Reliquae
Top down sandbox-ish adventure game built in Monogame!
RyanAlameddine/ConcurrencyProjects
RyanAlameddine/DesTwilight
Recreation of the popular board game Twilight Imperium 4th Edition
RyanAlameddine/DesTwilightData
Assets submodule for DesTwilight
RyanAlameddine/hydroflow
Hydro's low-level dataflow runtime
RyanAlameddine/JsonParser
Simple Monadic parser combinator library written in Haskell and a Json parser written using it.
RyanAlameddine/Language-Experiments
Programming Language Ideas and Experiments
RyanAlameddine/LeagueJSPractice
RyanAlameddine/Legend
Legend game
RyanAlameddine/NOME3
The third iteration of the Non-Orientable Manifold Editor project.
RyanAlameddine/PrologTestProjects
Turing Machine written in Prolog as well as my other experiments with this logic-based declarative language.
RyanAlameddine/SchemeParser
Scheme language parser using my applicative parser combinator library
RyanAlameddine/SMAVSCode
Visual Studio Code extension for SMA ISA
RyanAlameddine/SortingTest
A test of the speed of different sorting algorithms (tested on an Asus FX503VD)
RyanAlameddine/SqlChat
SqlBased chat server
RyanAlameddine/StanModeArchitecture
A simple Instruction Set Architecture I defined as well as an assembler, disassembler, and emulator for said ISA