Pinned Repositories
2021-GMTK-game-jam
Jekyll | Theme: "Joined Together" - Wrestle with your (literal) inner demons in this frantic top-down shooter. Submission for the Game Maker's Toolkit 2021 Game Jam
algorithms-and-data-structures
Impls of common algorithms and data structures useful for solving CS problems. Tested using data from the Final Fantasy XIV API.
audiocraft
Audiocraft is a library for audio processing and generation with deep learning. It features the state-of-the-art EnCodec audio compressor / tokenizer, along with MusicGen, a simple and controllable music generation LM with textual and melodic conditioning.
autobattler-rpg
Prototype for an autobattler game in the vein of LoopHero
battle-network-game
Multiplayer arena, tile-based battle game.
godot-wave-function-collapse
A terrain generation tool for creating Godot TileMaps using a custom implementation of Wave Function Collapse for GDScript
math-for-game-devs
An aggregation of visualizations, practice problems, and notes on mathematical concepts related to game dev. Complete with practical examples in Unity.
mini-jam-29-ninjas
Lights Out Ninja | Theme: Ninjas, Restriction: No combat - A sneaky ninja dodge'em up made in 72 hours for mini jam 29
syncopath
A bite-sized rhythm trainer built in Godot 4
RyanCross's Repositories
RyanCross/godot-wave-function-collapse
A terrain generation tool for creating Godot TileMaps using a custom implementation of Wave Function Collapse for GDScript
RyanCross/2021-GMTK-game-jam
Jekyll | Theme: "Joined Together" - Wrestle with your (literal) inner demons in this frantic top-down shooter. Submission for the Game Maker's Toolkit 2021 Game Jam
RyanCross/algorithms-and-data-structures
Impls of common algorithms and data structures useful for solving CS problems. Tested using data from the Final Fantasy XIV API.
RyanCross/audiocraft
Audiocraft is a library for audio processing and generation with deep learning. It features the state-of-the-art EnCodec audio compressor / tokenizer, along with MusicGen, a simple and controllable music generation LM with textual and melodic conditioning.
RyanCross/autobattler-rpg
Prototype for an autobattler game in the vein of LoopHero
RyanCross/battle-network-game
Multiplayer arena, tile-based battle game.
RyanCross/ludum-dare-41
Tower Knight | Theme: "Combine Two Incompatible Genres" - A tough as nails, tower defense, bullet hell...dating sim?
RyanCross/ludum-dare-42
Race to Gamertown | Theme: "Running out of Space" - A procedurally generated racing game where the track only exists for so long.
RyanCross/math-for-game-devs
An aggregation of visualizations, practice problems, and notes on mathematical concepts related to game dev. Complete with practical examples in Unity.
RyanCross/mini-jam-29-ninjas
Lights Out Ninja | Theme: Ninjas, Restriction: No combat - A sneaky ninja dodge'em up made in 72 hours for mini jam 29
RyanCross/ryan-cross-gatsby-site
Portfolio website - ryancross.dev
RyanCross/StoneCapWeb
Accompanying purchase website for the 2016 Capstone Project: Terrachi
RyanCross/syncopath
A bite-sized rhythm trainer built in Godot 4
RyanCross/clage
Simple CLI utilities for friendly AOE4 lobbies.
RyanCross/Dreams
A game collab with MattCharles and warrenscipio for Godot Wild Jam #55
RyanCross/godot-snippets
RyanCross/let-there-be-chaos
RyanCross/node-telegram-gamebot-template
Basic template for connecting to a telegram bot, setting up basic commands, and serving a game url in node.
RyanCross/phaser-idlegame
RyanCross/PigOne
Theme : Scale
RyanCross/ryancross.dev
Portfolio Website - React & Material UI
RyanCross/ryancross.github.io
Portfolio website - https://ryancross.github.io/
RyanCross/test-telegram-notify
github action to send a message to a telegram chat when a PR is released
RyanCross/ts-playground-es22
RyanCross/unity-experimental
For fun experiments, reusable scripts, and other miscellaneous projects in the unity ecosystem.
RyanCross/unity-notes
RyanCross/unitystation
The original unitystation
RyanCross/wcg-jam-1-stuck-in-a-loop
RyanCross/web-learning
practice for misc web development topics
RyanCross/wordle-base
I created Worlde with ReactJS, and Tailwind CSS