Issues
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Check server for memory leaks
#78 opened by RyanGrieb - 0
Don't draw river over hill & mountain tiles
#79 opened by RyanGrieb - 0
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CityState: AI Appears to go into debt
#71 opened by RyanGrieb - 2
Chat: Implement /help command
#68 opened by RyanGrieb - 0
- 4
Chat: Implement whisper command
#66 opened by RyanGrieb - 1
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Diplomacy: Implement peace
#62 opened by RyanGrieb - 1
Dockerfile for server project
#64 opened by willpewitt - 0
Implement debug building
#58 opened by RyanGrieb - 1
How to open project in Eclipse?
#61 opened by DarthYuber - 0
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Heritage - Fix broken & incomplete bonuses
#56 opened by RyanGrieb - 0
Code Refactoring Checklist
#57 opened by RyanGrieb - 0
EventManager: Account for non-cleared listeners
#53 opened by RyanGrieb - 0
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City: Convey proper growth info, when the city can't grow due to no available tile slots
#45 opened by RyanGrieb - 0
Economy: Display what is affecting the players science, gold, and other stats
#51 opened by RyanGrieb - 0
- 1
AbstractPlayer: War declaration system
#41 opened by RyanGrieb - 0
City: Rewrite Citizen Worker Methods
#42 opened by RyanGrieb - 0
Hard to recreate errors
#43 opened by RyanGrieb - 0
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Unit: Created units stack inside city
#39 opened by RyanGrieb - 0
HTML: Implement better looking loading screen
#36 opened by RyanGrieb - 1
CRL+V Doesn't work in browser
#23 opened by RyanGrieb - 0
AI: Finish AI implementation
#40 opened by RyanGrieb - 3
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BarbarianWarriorAI: Units move into eachother
#38 opened by RyanGrieb - 13
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Missing Assets - What I need to implement
#35 opened by RyanGrieb - 0
UI: Guide new players to use the game keybinds
#21 opened by RyanGrieb - 0
UnitAttackPacket: For clientside, use unit IDs.
#32 opened by RyanGrieb - 1
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CombatPreview: Units in cities show up as the defending unit (should be the city)
#24 opened by RyanGrieb - 0
UI: Implement Next turn button
#28 opened by RyanGrieb - 1
CityProductionInfo: Update items production time if the cities statline changes
#20 opened by RyanGrieb - 1
CurrentResearchWindow: Doesn't reappear after clicking on a city (when we have a unit selected too)
#22 opened by RyanGrieb - 1
City: Allow gold to purchase units & buildings
#26 opened by RyanGrieb - 1
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Unit: Auto heal unit in friendly territory
#25 opened by RyanGrieb - 0
City: Stop construction if the city is taken
#29 opened by RyanGrieb - 0
- 1
Player: Update player statline when a building is constructed & during border expansion
#19 opened by RyanGrieb