Issues
- 0
End game on enemy stalemate
#27 opened by RyanStonebraker - 0
Smarter Evolutions
#28 opened by RyanStonebraker - 1
Create a neuron class
#9 opened by RyanStonebraker - 0
Weighting Function
#16 opened by RyanStonebraker - 0
Interval-Based Path Evaluator
#17 opened by RyanStonebraker - 0
Breadth to Depth Traversal Function
#18 opened by RyanStonebraker - 0
Only store bit representation within board
#25 opened by FineTralfazz - 3
Lower backend CPU usage on idle
#22 opened by RyanStonebraker - 0
Move validator
#14 opened by FineTralfazz - 0
Board evaluations per second
#15 opened by Grubbly - 0
- 0
- 0
Hash Table
#10 opened by Grubbly - 0
Fix two single direction hop to branch bug
#13 opened by Grubbly - 0
Frontend CPU usage
#1 opened by FineTralfazz - 0
Refactor Player Jumping
#8 opened by RyanStonebraker - 0
Refactor Passive Step Mode
#6 opened by RyanStonebraker - 0
Refactor File Board Controller
#7 opened by RyanStonebraker - 0
Right Side corner-case, invalid jump.
#5 opened by RyanStonebraker - 1
Invalid Move Generation
#4 opened by Grubbly - 0
Fix Enemies captured metric
#23 opened by RyanStonebraker - 0
- 0
Implement a store previous game folder option
#20 opened by RyanStonebraker - 0
Future/potential moves displayed on GUI
#12 opened by RyanStonebraker - 0
- 1
Invalid Corner Case
#3 opened by RyanStonebraker - 1
Handshake Standard
#2 opened by Grubbly