Deprecated. New engine is here: https://github.com/Rydgel/VoxelEngine
A basic voxels engine. This is a work in progress and not very efficient yet.
Currently done:
- event manager
- removal of unseen voxels
- frustum culling
- Multitexturing
- Procedural generation of world
todo:
- implements meshing to reduce the number of vertices and enhance performance.
- physics (gravity/collision)
- lighting system