RylauChelmi's Stars
xgbox/rg35xxsp-ssh-samba
A collection of scripts that enables/disables SSH and Samba on the RG35XXSP in order to wirelessly manage the device's MicroSD card(s), using the stock OS.
carson-katri/dream-textures
Stable Diffusion built-in to Blender
libsm64/libsm64-blender
Blender client for libsm64
jeff-hykin/better-cpp-syntax
💾 The source of VS Code's C++ syntax highlighting
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
assimp/assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
KhronosGroup/Vulkan-Guide
One stop shop for getting started with the Vulkan API
electricsquare/raymarching-workshop
An Introduction to Raymarching
widget-/slack-black-theme
A darker, more contrasty, Slack theme.
andyp123/blender_vertex_color_master
Blender addon for working more precisely with vertex colours.
recastnavigation/recastnavigation
Industry-standard navigation-mesh toolset for games
nothings/stb
stb single-file public domain libraries for C/C++
libgdx/libgdx
Desktop/Android/HTML5/iOS Java game development framework
Chlumsky/msdfgen
Multi-channel signed distance field generator
GPUOpen-Archive/CodeXL
CodeXL is a comprehensive tool suite that enables developers to harness the benefits of CPUs, GPUs and APUs.
vurtun/nuklear
A single-header ANSI C gui library
playdeadgames/temporal
Temporal Reprojection Anti-Aliasing for Unity 5.0+
bombomby/optick
C++ Profiler For Games
excess-demogroup/vlee
very last engine ever
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
oks2024/RenderDoc-Manager
An exemple on how to use RenderDoc inside your engine.
baldurk/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
bartwronski/CSharpRenderer
C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping