Edit the data in Assets/StreamingAssets/data.json to set utterance objects
example:
{
"utteranceObjects":[
{
"name":"boy",
"tags":[
"Boy",
"Nick",
"He"
],
"resource":"Prefabs/Boy_Prefab",
"position":[0,0,0],
"rotation":[0,0,0],
"offsetPosition":[0,0,0],
"priority":1
},
...
]
}
one element of "utteranceObjects" is one Object class in Project;
Utterance of one Object is based on its "tags" array;
"resource" represents the relative path of the model;
"position" and "rotation" are default transform of the model in Unity;
"offsetPosition" is the offset of position from a higher priority model to a lower priority model;
"priority": priority of model, 1 for the most important, the higher the less important.