Hi and welcome to team Gilded Rose.
We are a small inn with a prime location in a prominent city ran by a friendly innkeeper named Allison. We also buy and sell only the finest goods. Unfortunately, our goods are constantly degrading in quality as they approach their sell by date.
We have a system in place that updates our inventory for us. It was developed by a no-nonsense type named Leeroy, who has moved on to new adventures. Your task is to add the new feature to our system so that we can begin selling a new category of items.
First an introduction to our system:
- All items have a
sellIn
field which denotes the number of days we have to sell the item. - All items have a
quality
field which denotes the item's value. - At the end of each day our system lowers both values for every item.
Pretty simple, right? Well this is where it gets interesting:
- Once the
sellIn
days is less then zero,quality
degrades twice as fast. - The
quality
of an item is never negative. - "Aged Brie" actually increases in
quality
the older it gets. - The
quality
of an item is never more than50
. - "Sulfuras, Hand of Ragnaros," being a legendary item, never has to be sold nor does it decrease in
quality
. - "Backstage passes to a TAFKAL80ETC concert", increase in
quality
as it'ssellIn
value decreases:quality
increases by2
when there are10
days or less left before the concert.quality
increases by3
when there are5
days or less left before the concert.quality
drops to0
after the concert.
We have recently signed a supplier of conjured items. This requires an update to our system:
- "Conjured" items degrade in
quality
twice as fast as normal items.
Feel free to make any changes to the updateQuality
method and add any new code as long as everything still works correctly. However, do not alter the Item
class as it belong to the goblin in the corner who will insta-rage and one-shot you as he doesn't believe in shared code ownership.
Just for clarification, an item can never have its quality
increase above 50, however "Sulfuras, Hand of Ragnaros" is a legendary item and as such its quality
is 80 and it
never alters.
You are tasked with performing the following:
1. Writing Tests
Before refactoring the existing codebase, it's a good idea to write sufficient test-cases to codify the behavior of the current updateQuality
implementation. You can use the specifications above as a guide for what tests you need to write. There is an example test in gilded-rose.spec.js
to use as a guide.
The tests are written using vitest as the testing framework and are run using $ npm run test
in your terminal.
2. Refactoring
Once you have a strong test suite to prevent you from breaking existing behavior, try to refactor the ugly updateQuality
function, running the test suite periodically. Notice that the thing that makes updateQuality
difficult to read is the number of nested conditionals. How can we utilize OOP to reduce the number of conditionals?
3. Completing the New Feature
Once your refactoring is complete, write a test to verify the new feature (making "Conjured" items degrade in quality twice as fast) and then implement the feature, ensuring it passes the new test.
That's it. Good luck, traveler!