This is a customly refactored fork of Croteam's Serious Engine v1.10 source code.
Includes the following projects:
DecodeReport
Used to decode crash *.rpt filesDedicatedServer
Depend
Used to build a list of dependency files based on a list of root filesEcc
The Entity Class Compiler, a custom build tool used to compile *.es filesEngine
Serious Engine 1.10EngineGUI
Common GUI things for game toolsEntities
All the entity logicGame
All the game logicGameAgent
The serverlist masterserver written in PythonGameGUI
Common GUI things for game toolsLWSkaExporter
Exporter for use in LightWaveMakeFont
Used for generating *.fnt filesModeler
Serious ModelerRCon
Used to connect to servers using an admin passwordSeriousSam
The main game executableShaders
Compiled shadersSkaStudio
Serious Ska StudioWorldEditor
Serious Editorlibogg
,libvorbis
Third party libraries used for playing OGG-encoded ingame music (see http://www.vorbis.com/ for more information)
These have been modified to run correctly under the recent version of Windows. (Tested: Win7 x64, Win8 x64, Win8.1 x64)
To build Serious Engine 1, you'll need Visual Studio 2013 or 2015, Professional or Community edition.
Do not use spaces in the path to the solution.
Once you've installed Visual Studio and (optionally) DirectX8 SDK, you can build the engine solution (Sources/All.sln
). Press F7 or Build -> Build solution. The libraries and executables will be put into Bin
directory (or Bin/Debug
if you are using the Debug configuration).
DirectX support is disabled by default. If you need DirectX support you'll have to download DirectX8 SDK (headers & libraries) and then enable the SE1_D3D
switch for all projects in the solution (Project properties -> Configuration properties -> C/C++ -> Preprocessor -> Preprocessor definitions -> Add "SE1_D3D" for both Debug and Release builds). You will also need to make sure the DirectX8 headers and libraries are located in the following folders (make the folder structure if it's not existing yet):
Tools.Win32/Libraries/DX8SDK/Include/..
Tools.Win32/Libraries/DX8SDK/Lib/..
MP3 playback is disabled by default. If you need this feature, you will have to copy amp11lib.dll
to the Bin
directory (and Bin/Debug
for MP3 support in debug mode). The amp11lib.dll
is distributed with older versions of Serious Sam: The First Encounter.
3D Exploration support is disabled in the open source version of Serious Engine 1 due to copyright issues. In case if you need to create new models you will have to either use editing tools from any of the original games, or write your own code for 3D object import/export.
IFeel support is disabled in the open source version of Serious Engine 1 due to copyright issues. In case if you need IFeel support you will have to copy IFC22.dll
and ImmWrapper.dll
from the original game into the Bin
folder.
This version of the engine comes with a set of resources (SE1_10.GRO
) that allow you to freely use the engine without any additional resources required. However if you want to open or modify levels from Serious Sam Classic: The First Encounter or The Second Encounter (including most user-made levels), you will have to copy the game's resources (.GRO files) into the engine folder. You can buy the original games on Steam, as a part of a bundle with Serious Sam Revolution
When running a selected project, make sure its project settings on Debugging is set to the right command:
- For debug:
$(SolutionDir)..\Bin\Debug$ (TargetName).exe` - For release:
$(SolutionDir)..\Bin$ (TargetName).exe` And its working directory: $(SolutionDir)..\
Before starting the build process, make sure you have a "Temp" folder in your development directory. If it doesn't exist, create it. SkaStudio has some issues with MFC windows that can prevent the main window from being displayed properly.
Serious Engine is licensed under the GNU GPL v2 (see LICENSE file).
Some of the code included with the engine sources is not licensed under the GNU GPL v2:
- zlib (located in
Sources/Base/Engine/zlib
) by Jean-loup Gailly and Mark Adler - LightWave SDK (located in
Sources/Tools/LWSkaExporter/SDK
) by NewTek Inc. - libogg/libvorbis (located in
Sources/Base/libogg
andSources/Base/libvorbis
) by Xiph.Org Foundation