
Porting a space invaders game to different platforms, frameworks and game engines
- Android
- Godot
- Unity
- Unreal Engine 4
- LibGDX
- LÖVE
- iOS
- Godot
- Unity
- Unreal Engine 4
- LibGDX
- PC (Windows / Linux / Mac)
- MonoGame (UWP / Desktop)
- raylib
- SDL
- SDL2
- GLFW3
- Godot
- Unity
- SFML 2.5
- Unreal Engine 4
- LibGDX
- Pygame
- XNA 4.0 (Windows only, but you can use MonoGame or relink with FNA instead)
- LÖVE
- Xbox 360
- XNA 4.0 (App Hub is offline 😥)
- Xbox One (UWP only; Xbox Live Creators Program)
- MonoGame
- Godot
- Unity
- Unreal Engine 4
- raylib
- GameBoy Advance
- MS-DOS
- Sega Dreamcast
- Sega Saturn
- PlayStation 2
- PlayStation Portable
- PlayStation Vita
- Nintendo 3DS
- HTML5
- Godot
- Unity
- Unreal Engine 4
- LibGDX
- Phaser
- Emscripten (raylib, SDL2, GLFW3)
- Nintendo Wii
- Nintendo WiiU
- Nintendo Switch
- Unity
- Godot
- Unreal Engine 4
Planned platforms roadmap
Planned platforms roadmap

Watch the MonoGame UWP version on YouTube