/Godot-3D-text-plugin

Primary LanguageGDScriptMIT LicenseMIT

Godot-3D-text-plugin

Hello! This is an addon built for Godot 3.2.x that adds 3D labels to your arsenal of nodes. It's just like a regular label, but in 3D! The addon simply adds a new node called Label3D that you can add anywhere in your 3D environment. It comes with the following parameters.

  • Text: Pretty obvious. :P This is the text the label will display.
  • Text Size: The size of the label. There's another property that determines the label's size.
  • Font: The kind of font the label will use. The font's size is what also affects the label's size.
  • Align: The alignment of the text.
  • Billboard: Whether the text should always face the camera.
  • Color: The color of the label.
  • Metallic: How metallic the label appears.
  • Roughness: How rough the label appears.
  • Emission Color: The color that the label emits.
  • Emission Strength: How strongly the label emits light.

These last two parameters are only useful while the text is extruded.

  • Extrude: The thickness of the label. It gets rendered using a ray tracing illusion. More on that later.
  • Min Steps: The least amount of steps the ray tracer will take. More steps means higher quality, but less performance.
  • Max Steps: The most amount of steps the ray tracer will take.

The disadvantage of using a ray tracer to render the extrusion is that it doesn't play well with lighting and shadows. If thats a bother to you, there is an option to convert the Label3D into a MeshInstance. :D Just select your label, and a button will appear in the viewport's menubar. just click, and your all good. Just be wary that the larger your label's font is, the longer it will take to convert.