/SpinModdingUtilities

A utility mod for Spin Rhythm XD

Primary LanguageC#MIT LicenseMIT

Spin Modding Utilities (SMU) (Previously Slime Modding Utilities)

A utility mod originally for Nickelodeon All Star Brawl, forked for Spin Rhythm XD. This mod does nothing on its own, but has a bunch of nifty features that modders can make use of.


SMU.Events

Contains handy extension methods for safely firing off events, without the worry of an exception stopping the chain.

public static void InvokeAll(this Action action, params object[] args)

SMU.Reflection

Contains handy extension methods to help get and set private fields and properties, invoke private methods, and copy Unity components.

public static U GetField<T, U>(this T obj, string fieldName);
public static U GetProperty<T, U>(this T obj, string propertyName);
public static void SetField<T, U>(this T obj, string fieldName, U value);
public static void SetProperty<T, U>(this T obj, string propertyName, U value);
public static T InvokeMethod<T>(this object obj, string methodName, params object[] args);
public static Component CopyComponent(this Component original, Type overridingType,
                                      GameObject destination, Type originalTypeOverride = null);

SMU.Utilities

Contains extra utility classes with miscellaneous functionality

  • ImageHelper
    • Utility class for loading external images from various locations; creates Texture2D and Sprite objects
    public static Texture2D LoadTextureRaw(byte[] bytes);
    public static Texture2D LoadTextureFromFile(string path);
    public static Texture2D LoadTextureFromResources(string resourcePath);
    public static Sprite LoadSpriteRaw(byte[] image, float pixelsPerUnit = 100.0f);
    public static Sprite LoadSpriteFromTexture(Texture2D texture, float pixelsPerUnit = 100.0f);
    public static Sprite LoadSpriteFromFile(string path, float pixelsPerUnit = 100.0f);
    public static Sprite LoadSpriteFromResources(string resourcePath, float pixelsPerUnit = 100.0f);
  • SharedCoroutineStarter
    • Provides a way to start coroutines from any class, without having to derive from MonoBehaviour
    public static new Coroutine StartCoroutine(IEnumerator routine);