Pinned Repositories
Awesome-Unity-Shader
:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
Direct3D-Win32-Book-Src-Code
《Windows游戏编程之从零开始》配套源代码 |《Dream Journey: Windows Game Programming From Scratch》 book source code
DisplayUGUIRaycastTarget
This is a Unity widget that displays UI elements with Raycast Target enabled in the final rendered scene, and it can also be used in the build version to understand the number of clickable UI elements on the screen simultaneously.
GodOfWarWindSimulation
战神4的风场系统,使用Unity Compute Shader和ECS两种系统复刻实现
GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
infinigen
Infinite Photorealistic Worlds using Procedural Generation
LightProbeLerpDemo
A simple demo shows that how to lerp two lightProbes,I use it for TOD environment lightprobe changing form day to night
SimilarTextureCheckToolPublic
一个用于检测项目内相似图片,并提供替换/删除的工具
UnityUIBlurSolution
VertexProfilerTool
一个Unity中可用的顶点密度debug工具,部分调试类型可导出密度信息
SaberZG's Repositories
SaberZG/GodOfWarWindSimulation
战神4的风场系统,使用Unity Compute Shader和ECS两种系统复刻实现
SaberZG/SimilarTextureCheckToolPublic
一个用于检测项目内相似图片,并提供替换/删除的工具
SaberZG/VertexProfilerTool
一个Unity中可用的顶点密度debug工具,部分调试类型可导出密度信息
SaberZG/UnityUIBlurSolution
SaberZG/LightProbeLerpDemo
A simple demo shows that how to lerp two lightProbes,I use it for TOD environment lightprobe changing form day to night
SaberZG/DisplayUGUIRaycastTarget
This is a Unity widget that displays UI elements with Raycast Target enabled in the final rendered scene, and it can also be used in the build version to understand the number of clickable UI elements on the screen simultaneously.
SaberZG/GPU-Pro-Books-Source-Code
:cd: Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏
SaberZG/infinigen
Infinite Photorealistic Worlds using Procedural Generation
SaberZG/Awesome-Unity-Shader
:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
SaberZG/Direct3D-Win32-Book-Src-Code
《Windows游戏编程之从零开始》配套源代码 |《Dream Journey: Windows Game Programming From Scratch》 book source code
SaberZG/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
SaberZG/GPU-Gems-Book-Source-Code
:cd: CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏
SaberZG/NPR-Cartoon-Shader-Library
NPR-Cartoon-Shader-Library for Unity3D
SaberZG/PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
SaberZG/RadiusBlur
SaberZG/Real-Time-Rendering-3rd-CN-Summary-Ebook
:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
SaberZG/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography
SaberZG/Real-Time-Rendering-4th-CN
《Real-Time Rendering 4th》 (RTR4) 中文翻译
SaberZG/shader-playground
Shader playground website for exploring HLSL, GLSL, SPIR-V compilers
SaberZG/StarRailNPRShader
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
SaberZG/The-Art-of-Linear-Algebra
Graphic notes on Gilbert Strang's "Linear Algebra for Everyone"
SaberZG/UE4-Battery-Collector
A Practice Game Project Using Unreal Engine 4.15 with C++
SaberZG/Uni-HubHacker
SaberZG/Unite2017OverDrawMonitor
SaberZG/Unity-Design-Pattern
:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
SaberZG/Unity_Indirect-Rendering-With-Compute-Shaders
GPU-Driven in Unity
SaberZG/uRaymarching
Raymarching Shader Generator in Unity
SaberZG/X-PostProcessing-Gallery
Gallery Database for X-PostProcessing Library
SaberZG/X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库