/enhancedcombathud-sfrpg

An Argon version for the Starfinder System

Primary LanguageJavaScriptGNU General Public License v3.0GPL-3.0

Argon-Starfinder

An implementation of the Argon - Combat HUD (by TheRipper93 and Mouse0270) for the Starfinder system. The Argon Combat HUD (CORE) module is required for this module to work.

image image All icon included in this project are from Game-icons.net, used under the CC BY 3.0 license

The documentation for the core argon features can be found here

This module adjust various Argon features for the Starfinder system:

  • Portrait
    • The HP and SP will be displayed as bars, temporary HP will be displayed as a bar over the HP
    • Both kinetic AC and energy AC will be displayer
  • Action tracking The module can manage Standard actions, Move actions, Swift actions, Full actions, Reactions and their cross use
  • Skills and Attributes
    • Beside Attributes and Skill, Saves will shown
    • The Key ability score of the characters class will be marked with a star
  • Weapon Sets
    • Auto manages the behaviour of two-handed weaposn
    • Allows for Technological, Magical and Hybrid items to be placed in the slots
  • Tooltips will display used weapon properties, ranges, damage, level, saves, areas... where applicable

Client Customization

  • Show action groups swift and full actions can be hidden to adjust HUD size
  • Status Bar The size of the Status Bar can be adjusted
  • Custom spell slot consume If spell slot consume should be managed by Argon - Starfinder (if consumed via the HUD) to circumvent a system bug

Limitations

The module only includes the english version of the action description included in the system. Should you wish to customize the description of these actions, you can create an item with the name argonUI#ActionID where #ActionID is replaced by the actions id:

  • "Combat Maneuver":CombatManeuver,
  • "Bull Rush":BullRush
  • "Dirty Trick":DirtyTrick
  • "Disarm":Disarm
  • "Grapple":Grapple
  • "Reposition":Reposition
  • "Sunder":Sunder
  • "Trip":Trip
  • "Covering Fire":CoveringFire
  • "Feint":Feint
  • "Fight Defensively":BreakFree
  • "Harrying Fire":HarryingFire
  • "Total Defense":TotalDefense
  • "Draw/Sheathe":DrawSheathe
  • "Guarded Step":GuardedStep
  • "Reload":Reload
  • "Stand Up":StandUp
  • "Charge":Charge
  • "Coup de Grace":CoupdeGrace
  • "Fight Defensively":FightDefensively
  • "Withdraw":Withdraw

Languages:

The module contains an English and a German translation. If you want additional languages to be supported let me know.

If you have suggestions, questions, or requests for additional features please let me know.