Make Fireworks.
- Download https://github.com/SaitoTsutomu/Fireworks/archive/refs/heads/master.zip
- Start Blender.
- Edit menu -> Preferences
- Select the "Add-ons" tab.
- Press the "Install ...".
- Select the downloaded ZIP file and press the button "Install Add-on".
- Check the "Object: Fireworks".
sample
[shot1]
explode = 60
explode_location = [2, 3, 10]
launch = 1
launch_location = [0, 0, 0]
particle_size = 0.06
radius = 0.1
[shot1.material]
color = [1, 1, 0.5, 1]
strength = 30
[shot1.particle_systems]
[shot1.particle_systems.up]
count = 200
frame_end = "explode + 15"
frame_start = "launch + 0"
lifetime = 20
[shot1.particle_systems.up.material]
color = [1, 1, 0.5, 1]
strength = 30
[shot1.particle_systems.ex1]
count = 400
factor_random = 1
frame_end = "explode + 5"
frame_start = "explode + 0"
gravity = 0.1
lifetime = 40
[shot1.particle_systems.ex1.material]
strength = 30
[[shot1.particle_systems.ex1.material.color_ramp]]
color = [1, 1, 0, 1]
position = 0.5
[[shot1.particle_systems.ex1.material.color_ramp]]
color = [1, 1, 0, 0.1]
position = 1
[shot1.particle_systems.ex2]
count = 1000
factor_random = 2
frame_end = "explode + 10"
frame_start = "explode - 2"
gravity = 0.1
lifetime = 50
[shot1.particle_systems.ex2.material]
strength = 30
[[shot1.particle_systems.ex2.material.color_ramp]]
color = [0, 1, 0, 1]
position = 0.5
[[shot1.particle_systems.ex2.material.color_ramp]]
color = [1, 0, 0, 0.1]
position = 1
- Show the Sidebar.
- Show the Edit tab.
- Set the path of Toml file.
- Press the "Make".