/Shadow-of-Dust

Primary LanguageC++GNU General Public License v3.0GPL-3.0

Shadow Dust

Shadow of Dust is a opensource implementation of idtech4 engine for mmorpg game. This project is based on the Doom 3 GPL source code, release by id Software on 2011.

Compiling

The build system uses CMake, so you just need generate build files for your system.

##Depedencies:

  • libjpeg
  • libogg
  • libvorbis
  • libvorbisfile
  • OpenAL
  • libcurl (optional, used for updates)
  • SDL

Compiling on Linux (Archlinux):

pacman -Sy cmake
cd ./Shadow-of-Dust/neo
cmake ./CMakeList.txt
make -j 2

Compiling on Windows

###First we need proper libraries:

git clone git@github.com:Salamek/shadow-of-dust-win-libs.git

###For Win32:

cmake -G "Visual Studio 10" -DSODLIBS=./shadow-of-dust-win-libs/i686-w64-mingw32 ./neo

###For Win64:

cmake -G "Visual Studio 10 Win64" -DSODLIBS=./shadow-of-dust-win-libs/doom3-libs/x86_64-w64-mingw32 ./neo

Compiling on Mac

MAC OS X is not tested

License

See COPYING.txt for the GNU GENERAL PUBLIC LICENSE

ADDITIONAL TERMS: The Shadow of Dust GPL Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU GPL which accompanied the Shadow of Dust Source Code. If not, please request a copy in writing from id Software at id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

Readme

See README.txt for the original Shadow of Dust source release readme.