SamBoots
Hello there, I'm 4th year BUas and I study Game Programming. Currently working at Climax Studios Interests: Engine Architecture Graphics Programming
Climax Studios ltd
Pinned Repositories
DXX-Raytracer
DXX Raytracer is a fork of the DXX Retro project for Windows. DXX Raytracer uses modern raytracing techniques to update the graphics of the beloved retro game known as Descent.
AppliedGame
BBFramework
An attempt at making a custom framework that soft replaces the STL and specializes on custom memory allocators. Made as an learning opportunity and used in the CrossRenderer repository
BuildingBlockEngine
The building block engine's base framework. More info soon.
ChildsPlay
Final assignment for 2nd years.
Clubs-and-Shoes
CrossRenderer
A Cross-API renderer using the BB framework. Vulkan / DX12
modern-vulkan
A test render engine using the VK_EXT_shader_object vulkan extension for pipeline-less rendering.
portfolio
PrisonBreak-1
Information about the PrisonBreak project for the 3rd years at SintLucas
SamBoots's Repositories
SamBoots/CrossRenderer
A Cross-API renderer using the BB framework. Vulkan / DX12
SamBoots/AppliedGame
SamBoots/BBFramework
An attempt at making a custom framework that soft replaces the STL and specializes on custom memory allocators. Made as an learning opportunity and used in the CrossRenderer repository
SamBoots/BuildingBlockEngine
The building block engine's base framework. More info soon.
SamBoots/ChildsPlay
Final assignment for 2nd years.
SamBoots/Clubs-and-Shoes
SamBoots/modern-vulkan
A test render engine using the VK_EXT_shader_object vulkan extension for pipeline-less rendering.
SamBoots/portfolio
SamBoots/PrisonBreak-1
Information about the PrisonBreak project for the 3rd years at SintLucas
SamBoots/programming-awesome-list
A curated list of useful tools, libraries, resources all around the topic of game development / game programming for the Games course at Breda University of Applied Sciences.
SamBoots/SintLucas-RPG
SamBoots/VulkanRenderer
A Vulkan Renderer by Sam Boots used to experiment with Vulkan and GraphicPipelines in general.