UE4 tools is a set of tools created to perform several tedious tasks related to UE4 development.
- Fully Rename a C++ Project
- Rename a C++ class and all references
- Generate new C++ module
- Generate custom Assets with factory classes
- Backup project files from inside the application
- Generate editor code for custom assets e.g. categories, tooltips, custom context actions(right-click actions) and colours.
Built Program Download: https://samcarey.itch.io/ue4-tools-open-source-tool
- Version 1.0
- Basic project renaming tool
- Version 2.0
- Added C++ class renaming tool
- Added In application project backup
- Added a main menu
- New UI design
- Version 2.1
- Fixed a bug where blueprints(which have user-defined C++ parents) become unlinked upon renaming a project or class
- Version 3.0
- Added a tool for creating new c++ code modules.
- Version 4.0
- Added a tool which generates new blueprint asset types with an accompanying factory class.
- Added the groundwork for custom editor code within generated assets e.g. custom icons, colours, right-click actions, categories etc.
- Fixed crash while creating modules.
- Fixed an issue where generated editor modules would prevent a game from building successfully.
- "UnrealEd" is now automatically included in generated editor modules.
- Version 5.0
- Added options for generating FAssetTypeActions_Base classes.
- Fixed a crash when generating custom assets.
- Minor UI size and layout tweaks.
- Version 5.1 (Current)
- Fixed the include path of the module manager for newer versions of UE4.
- Deprecated the module creation tool in favour of my module generator plugin. Link.
- Added support for public/private file structures when renaming classes.