A comprehensive inventory menu API for Spigot with pages support. Supports Bukkit/Spigot 1.7 - 1.20 (see Version Notes) (Future versions ought to work just fine too!).
The code for this example can be found in the library test class.
IMPORTANT! If you have an opinion on how backwards compatibility should be achieved with new versions, please feel free to drop a reply to this open discussion.
- I don't see a reason it shouldn't work in Spigot 1.7 or any version of Bukkit from 1.8 - 1.20 but it hasn't been tested on each individual version.
- This library has been tested on Spigot 1.8, Spigot 1.16, PaperSpigot 1.19, Spigot 1.20 and is expected to work on every versions in-between for most, if not all, forks of Spigot.
- The ItemBuilder API should work for all versions of Bukkit/Spigot unless you use the
ItemDataColor
(ordata
value) which relies on pre-1.13 item data values. (Though you can just use the relevantMaterial
instead - e.g., instead of usingMaterial.WOOL
andItemDataColor.BLUE
, just useMaterial.BLUE_WOOL
.)
You can very easily install SpiGUI using JitPack. (The JitPack page contains instructions for Gradle, Maven, sbt, etc.)
Instructions for Gradle
Just add the following to your build.gradle
file:
repositories {
// ...
maven { url 'https://jitpack.io' }
}
dependencies {
// ...
implementation 'com.samjakob:SpiGUI:<insert latest version here>'
}
For distribution, you can just shade the library into your plugin JAR. On
Gradle, this can be done by adding the following to the end of your
build.gradle
:
jar {
duplicatesStrategy(DuplicatesStrategy.EXCLUDE)
from {
configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) }
}
}
If you aren't using a build system, you can just download the latest JAR and add it to your project's classpath (just make sure the SpiGUI classes are included in your JAR when you build it).
Step 1: Create an instance of the SpiGUI library in your plugin
class MyPlugin extends JavaPlugin {
public static SpiGUI spiGUI;
@Override
public void onEnable() {
// (IMPORTANT!) Registers SpiGUI event handlers (and stores plugin-wide settings for SpiGUI.)
spiGUI = new SpiGUI(this);
}
}
Step 2: Use the library
public void openMyAwesomeMenu(Player player) {
// Create a GUI with 3 rows (27 slots)
SGMenu myAwesomeMenu = MyPlugin.spiGUI.create("&cMy Awesome Menu", 3);
// Create a button
SGButton myAwesomeButton = new SGButton(
// Includes an ItemBuilder class with chainable methods to easily
// create menu items.
new ItemBuilder(Material.WOOD).build()
).withListener((InventoryClickEvent event) -> {
// Events are cancelled automatically, unless you turn it off
// for your plugin or for this inventory.
event.getWhoClicked().sendMessage("Hello, world!");
});
// Add the button to your GUI
myAwesomeMenu.addButton(myAwesomeButton);
// Show the GUI
player.openInventory(myAwesomeMenu.getInventory());
}
Step 3: Profit!
Chest Inventory Menus (commonly referred to as GUIs) are the ubiquitous way to display menus, execute actions and even manage configuration in Spigot plugins. However, the Inventory API leveraged to achieve this in Spigot is not designed for menus, making code far more verbose and far less maintainable than it needs to be.
SpiGUI is a rewrite of my outdated SpigotPaginatedGUI API including improvements and features I've added whilst using the API in my own software that aims to provide a highly readable and concise API for menus.