A fork from Shotgun Frenzy (a Doom 2 mod) which adds more stuff for Zandronum.
That's a Doom mod with some Tower Defense game style, fusionated with some elements from the RTS (Real-Time Strategy), and of course, the First Person Shooter in a single place, mixed up with countless waves of demons Invading your base.
The game loop is simple, buy some weapons, kill demons to rise your ranks to open new upgrades, protect the cores, until you survive (or not) long enough to face the guardian wave. Other endings are avilable up to the date.
The original mod was made by Wad'a'holic, but for unknown reasons he stopped the project and decided to move on Total Chaos.
This is a fork for Shotgun Frenzy.
Yet the development was'nt stopped at all, Greg339 (I think...) and T3h Player decided to launch a set of unoffical patches which it introduced some more fixes to the mod. Like the reducction of lag, balances on demons, cheaper prices, etc...
One day, when we're playing the mod, Zanieon was pissed with some Cyber-Barons (a strong enemy on the mod) for the excess of damage output dealt against players, so he did some other balances more. And i've followed him, just to support the changes.
And now the latest update for the patch was the unofficial v8f, it was intended to develop another patch, but for the unstability of the code, I've decided to make an entire fork to fix the problems from the roots.
To run this you need:
- Zandronum 3.1 Alpha OR Zandronum 3.0
- A copy of Doom 2 or Freedoom 2.
- The Skulltag Content wad.
Loading order should be:
- skulltag-content3.0-beta.pk3
- sfplus_res_xxx.pk3 // Contains the rest of it, like textures, sprites, sounds etc.
- sfplus_mus_xxx.pk3 // Contains the soundtrack for the mod. (Optional)
- sfplus_core_xxx.pk3 // Contains the source code.
Just run the pack-o-daemon.exe, and press the build and play buttons. Adjust the project.ini file to the zandronum path to make the play button work properly.