Sand3r-
Passionate software engineer specialising in High Performance Computing, Computer Graphics and Machine Learning. Hobbyist game developer.
Pinned Repositories
Pacman-Reloaded
Pacman Reloaded is a remake of original Pacman game, created with intention of overall improvement of xd-development game-programming skills.
Zion-s-End
Tower defense-like game written in C++ using SFML library for handling graphics, input and sound, with an aim of being simple enough to be finished.
caffe
This fork of BVLC/Caffe is dedicated to improving performance of this deep learning framework when running on CPU, in particular Intel® Xeon processors.
Paddle
PArallel Distributed Deep LEarning: Machine Learning Framework from Industrial Practice (『飞桨』核心框架,深度学习&机器学习高性能单机、分布式训练和跨平台部署)
BlackJack
Implementation of BlackJack game for 8-bit AVR Microcontroller (128KB)
Cpp-Course
cubana
Simple 3D escape-the-labirynth game written from scratch in C, featuring a Vulkan renderer and scripting driven by lua.
hello-d3d12
A project used to learn basics on d3d12, but written in C and on top of glfw to avoid WinAPI ugliness
License-header-adder
Allows to add Apache License 2.0 to .cpp, .h, .py and .cs files through a python script.
Sand3r-'s Repositories
Sand3r-/cubana
Simple 3D escape-the-labirynth game written from scratch in C, featuring a Vulkan renderer and scripting driven by lua.
Sand3r-/hello-d3d12
A project used to learn basics on d3d12, but written in C and on top of glfw to avoid WinAPI ugliness
Sand3r-/assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
Sand3r-/benchmark
Sand3r-/Catch2
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
Sand3r-/cglm
📽 Highly Optimized Graphics Math (glm) for C
Sand3r-/cimgui
c-api for imgui (https://github.com/ocornut/imgui) Look at: https://github.com/cimgui for other widgets
Sand3r-/CMakeTutorialApp
Sand3r-/Compressly
Compress your videos with a simple drag and drop
Sand3r-/cubana-assets
Assets used in cubana game
Sand3r-/d3d12-hello-triangle
Proof of concept demonstrating that you don't need C++ to use D3D.
Sand3r-/DirectX-Headers
Official DirectX headers available under an open source license
Sand3r-/dodbooksourcecode
Source code to the data-oriented design book
Sand3r-/DualSenseCLI
Sand3r-/dungeoneer
Sand3r-/etc2comp
Sand3r-/gli
OpenGL Image (GLI)
Sand3r-/HelloD3D12
Introductory DirectX 12 sample
Sand3r-/im3d
Immediate mode rendering and 3d gizmos.
Sand3r-/ImGuiColorTextEdit
Colorizing text editor for ImGui, modified for cubana
Sand3r-/lua_test
A simple testing playground designed for interacting with lua scripts through C++.
Sand3r-/mkl-dnn
Intel(R) Math Kernel Library for Deep Neural Networks (Intel(R) MKL-DNN)
Sand3r-/nc_scripts
Sand3r-/onnx-tensorflow
Tensorflow Backend for ONNX
Sand3r-/Paddle
PArallel Distributed Deep LEarning
Sand3r-/pygame_gui
A GUI system for pygame.
Sand3r-/sdk-api
Public contributions for win32 API documentation
Sand3r-/SDL-Samples
A collection of samples I've created for myself in pursuit of learning SDL2.0
Sand3r-/spdlog
Fast C++ logging library.
Sand3r-/vs-code
Visual Studio Code stuff