Data Structure and Algorithm Project, 4th Semester
- SDL2
- SDL2_ttf (for rendering fonts)
- GNU Make (for building executable)
Run the init.sh
to initialize the directory structure.
chmod +x init.sh
./init.sh
If your default shell does not support bash scripting, create two
new directories manually : build
and bin
. That is what init.sh
essentially does. For more details, see Directory Structure below.
make
- to compile the program
make run
- to run the build/executable
make clean
- delete the created object files, for cleanup
init.sh
creates two new directories
build
(to store object files)bin
(to store the final binary)
These directories are essential as all object files and the final created executable use them as path. This is done to keep the root project directory clean.
The names can be manually edited inside the MakeFile
and
init.sh
(just change the variable values inside):
build_dir=build
binary_dir=bin
Your final project structure should look something like this:
.
├── assets/ # Fonts and other resources
├── bin/ # Final working binary
├── build/ # Compiled object files
├── includes/ # Headers and their source files
├── lib/ # Custom files that fall under 'library'
├── screenshots/ # If and any screenshots for preview
├── main.cpp # Entry point into the program
├── init.sh # The initialization script
├── MakeFile # MakeFile for compilation/build instructions
└── README.md # README file
- Not Windows compatible for now, mostly due to path changes required for SDL.
- Need to work on a script to auto-install all the required libraries.
- External contributions/pull requests will not be accepted as of now, since this is a college project.