Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows.
The project began its life as a fork of Cxbx, with added 64-bit support. Work is currently underway to backport some of the improvements made from Dxbx.
Cxbx-Reloaded is early in development and still pretty unstable, so don't expect it to run much at this stage.
- OS: Windows 7 64-bit or newer. 32-bit installations are not supported.
- Video card: anything that supports Direct3D 8.
- Visual C++ 2015 and 2017 redistributables may be required. Download them here.
Cxbx-Reloaded is not yet ready for general release, but the latest development build can always be downloaded from our AppVeyor (navigate to Configuration: Release => Artifacts => export\Release.zip).
Cxbx-Reloaded has a separate compatibility list. If you have something to report on a title, please create or update the issue for it over there. (Please, read the Read-me file first!)
As Cxbx-Reloaded is in early stages of development right now, most software will either crash or do nothing. Please do not submit issues for this.
Software that actually does something (for example, it outputs graphics or audio before crashing), can be reported in the compatibility list.
For emulation issues that are suspected to be generic (NOT specific to any single piece of software), a bug report can be submitted at the Cxbx-Reloaded issue tracker.
Make sure bug reports contains the build tested with, error message displayed (if any), screenshots, an Xbe dump (created via [Edit -> Dump Xbe Info To -> File]), and a Kernel Debug file (created when running a game when [View -> Debug Output (Kernel) -> File] is selected).
Cxbx-Reloaded has a wiki containing various subjects and background information. Chat on Gitter or Discord. You can find a screenshot gallery at imgur.
We welcome contributions, large and small. If you want to do some coding, be sure to read the Developer notes. Please contact us before you start working on something, so we can make sure your work is going to be accepted once finished.
You can support Luke Usher (initiator of Cxbx-Reloaded) on Patreon.
All contributors to the original Cxbx and Dxbx projects, without which Cxbx-Reloaded would not exist at all.