/EarCutting_UE4

Implementation of Ear Cutting algorithm for Procedural Mesh in Unreal Engine 4

Primary LanguageC++

EarCutting (in process)

Implementation of Ear Cutting (clipping) algorithm for triangulation polygon. It's work demonstrated by create polygon without holes in level.

Developed with Unreal Engine 4

TODO: 20.05.22 need refactoring for this shit code)))