A C# port of MojoShader. The license for this port is identical to the original source. This is a work in progress; not all profiles are ported.
Many thanks to Icculus for sharing the original code with the world. Portability of shader code continues to be an important part of game portability as a whole.
- Bytecode
- GLSL
- GLES, partially
- GLSL120, partially
Please check out the original MojoShader project linked above. However, if you experience bugs or other issues with this shader, please do not post the issue on that repo; use the issue tracker on this repository instead. If there are improvements to the original MojoShader that are not present or implemented here, that is also a good candidate for opening a new issue.