Issues
- 0
investigate conversions for enums
#44 opened by ScanMountGoat - 0
Update pyo3 and macos build steps
#43 opened by ScanMountGoat - 4
A method of combining two mesh objects
#38 opened by zrksyd - 1
- 0
Add support for python 3.10
#33 opened by ScanMountGoat - 0
- 0
Accept numpy arrays as inputs
#41 opened by ScanMountGoat - 0
- 0
- 4
Support numpy for vector data and matrices
#20 opened by ScanMountGoat - 0
add associated constructors to classes
#27 opened by ScanMountGoat - 0
- 0
add a numpy example
#37 opened by ScanMountGoat - 0
override equality comparison for enums
#36 opened by ScanMountGoat - 2
Billboard flag for bone class
#30 opened by zrksyd - 0
- 1
- 0
Add support for numshexb
#24 opened by ScanMountGoat - 0
- 0
- 1
Add __repr__ implementations
#22 opened by ScanMountGoat - 1
add an example for combining files
#21 opened by ScanMountGoat - 0
- 0
- 0
- 1
- 0
add tests for python wrapper code
#4 opened by ScanMountGoat - 0
document track value types for anim_data
#16 opened by ScanMountGoat - 0
Don't panic in read functions
#9 opened by ScanMountGoat - 1
- 0
investigate why types appear as "builtins"
#23 opened by ScanMountGoat - 1
derive rust/python conversions
#18 opened by ScanMountGoat - 0
- 3
add type hints
#12 opened by ScanMountGoat - 4
- 6
Meshes saved with ssbh_data_py are correctly previewed in CrossMod + StudioSB but not in Ultimate
#14 opened by ssbucarlos - 0
improve examples or add wiki
#13 opened by ScanMountGoat - 1
- 0
simplify vector data conversion
#10 opened by ScanMountGoat - 0
simplify boilerplate in unit tests
#8 opened by ScanMountGoat - 3
Vertex color being doubled upon saving
#5 opened by zrksyd - 0
sort rigging buffers in ascending order
#6 opened by ScanMountGoat - 0
- 0
organize modules to match ssbh_data
#2 opened by ScanMountGoat