Issues
- 1
Improve combat
#46 opened by ScottLilly - 6
- 0
- 0
Add HealOverTime action
#65 opened by ScottLilly - 0
Add DamageOverTime action
#64 opened by ScottLilly - 0
Add enchantments to
#63 opened by ScottLilly - 0
Add buy and sell prices to items
#62 opened by ScottLilly - 0
Add spells
#61 opened by ScottLilly - 0
Crafting over time (turns)
#60 opened by ScottLilly - 0
- 0
Better conversations with NPCs
#58 opened by ScottLilly - 0
Faction friendliness level
#57 opened by ScottLilly - 0
Quest chains
#56 opened by ScottLilly - 0
Add audio
#55 opened by ScottLilly - 0
Add character customization
#54 opened by ScottLilly - 0
Control game actions through gamepad/joystick
#53 opened by ScottLilly - 0
- 0
When saving game, also save Trader inventory (in case they've bought or sold anything)
#51 opened by ScottLilly - 0
Add jewelry
#50 opened by ScottLilly - 0
Add armor
#49 opened by ScottLilly - 0
Add skills and skill levels
#48 opened by ScottLilly - 0
Lock down locations
#47 opened by ScottLilly - 0
Default CurrentWeapon and CurrentConsumable to first, if currently null but there are available values
#45 opened by ScottLilly - 0
Add better leveling logic
#44 opened by ScottLilly - 0
On popup windows (like Trader screen) have a second press of the opening key ("T") close the window
#43 opened by ScottLilly - 0
Add Map window
#42 opened by ScottLilly - 0
Better graphics (JRPG-style?, MonoGame?)
#41 opened by ScottLilly - 0
- 0
UI to build data files
#39 opened by ScottLilly - 0
- 0
- 0
WPFUI Main Window ComboBox Improvement
#36 opened by ManuelKetisch - 1
Lesson 18.4 Step 6 typo
#35 opened by mkenig5 - 0
Right-click on items for more information
#34 opened by ScottLilly - 0
Replace random number generation
#33 opened by ScottLilly - 0
- 5
Monster WPF Data File Builder
#25 opened by BanalityOfSeeking - 1
- 1
- 1
Use structs, when possible
#28 opened by ScottLilly - 0
Fix MessageBroker when loading a new game
#24 opened by ScottLilly - 3
Problem with selling pointy stick
#10 opened by ScottLilly - 0
- 5
- 1
Keypress for combat functions run, even if there isn't a current battle/monster
#9 opened by ScottLilly - 1
- 2
- 5