Changing default inventory requires updating code instead of game files
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mkenig5 commented
Describe the bug
GetPlayer in CharacterCreationViewModel sets the players default inventory of items and recipes. This requires a game developer to change the C# code instead of just changing their game files.
To Reproduce
Steps to reproduce the behavior:
- Want to change the player default inventory.
- Realize you need to change GetPlayer in CharacterCreationViewModel instead of modifying the game files.
Expected behavior
The default player inventory should be configurable in the game files and not hard-coded in the C# code.