Pinned Repositories
Brunetons-Improved-Atmospheric-Scattering
A Unity port of Brunetons improved atmospheric scattering
Ceto
Ceto: Ocean system for Unity
GPU-GEMS-3D-Fluid-Simulation
3D fluid simulation on the in Unity
Hull-Delaunay-Voronoi
Hull, Delaunay and Voronoi algorithms in Unity
Marching-Cubes
Marching cubes in Unity
Marching-Cubes-On-The-GPU
A implementation of the marching cubes algorithm on the GPU in Unity.
PBD-Fluid-in-Unity
A PBD fluid in unity running on the GPU
Phillips-Ocean
A ocean using Phillips spectrum in Unity
Position-Based-Dynamics
Position based dynamics in Unity
Terrain-Topology-Algorithms
Terrain topology algorithms in Unity
Scrawk's Repositories
Scrawk/Ceto
Ceto: Ocean system for Unity
Scrawk/PBD-Fluid-in-Unity
A PBD fluid in unity running on the GPU
Scrawk/Marching-Cubes
Marching cubes in Unity
Scrawk/Hull-Delaunay-Voronoi
Hull, Delaunay and Voronoi algorithms in Unity
Scrawk/Brunetons-Improved-Atmospheric-Scattering
A Unity port of Brunetons improved atmospheric scattering
Scrawk/Position-Based-Dynamics
Position based dynamics in Unity
Scrawk/GPU-GEMS-3D-Fluid-Simulation
3D fluid simulation on the in Unity
Scrawk/Phillips-Ocean
A ocean using Phillips spectrum in Unity
Scrawk/GPU-GEMS-2D-Fluid-Simulation
2D fluid simulation in Unity
Scrawk/CGALDotNet
C# wrapper for CGAL
Scrawk/2D-Deformable-body-in-Unity
A 2D Deformable body simulation in Unity using FEM
Scrawk/Procedural-Noise
Simple examples of noise algorithms in Unity
Scrawk/Brunetons-Ocean
Brunetons ocean in Unity
Scrawk/Tiled-Directional-Flow
A shader to control the direction water flows based on a flow map in Unity.
Scrawk/Proland-To-Unity
A port of Proland to Unity
Scrawk/GPU-GEMS-Atmospheric-Scatter
Atmoshperic scatter in Unity
Scrawk/AperiodicTexturing
A periodical texturing in Unity
Scrawk/CGALDotNetUnity
CGALDotNet examples in Unity
Scrawk/Brunetons-Atmospheric-Scatter
Brunetons procomputed atmospheric scatting in Unity
Scrawk/CyclonePhysicsEngine
C# port of the Cylcone physics engine
Scrawk/GPU-Voronoi-Noise
GPU Voronoi noise in Unity
Scrawk/GPU-GEMS-NBody-Simulation
A NBody simulation in Unity
Scrawk/GPU-GEMS-Improved-Perlin-Noise
Perlin noise on the GPU in Unity
Scrawk/CGALDotNetGeometry
Geometry objects under MIT licence for CGALDotNet project
Scrawk/ImageProcessing
A collection of code for processing images
Scrawk/XAtlasDotNet
A c# wrapper around xatlas used to unwrap mesh uv’s.
Scrawk/Common
Common code library
Scrawk/OpenCLDotNet
A C# wrapper around OpenCL
Scrawk/LibTessDotNet
LibTessDotNet
Scrawk/Unity-Built-in-Shaders
Unity Built in Shaders