/ModdingUtils

Primary LanguageC#GNU General Public License v3.0GPL-3.0

Modding Utilities


This mod provides several utilities that were developed over time for specific mods that may be useful to the modding community at large.

v4.2


  • Fixed Hit Surface Effect applying to Emp and Bombs Away projectiles.

v4.2


  • Added AudioMixerFixer as a utility mono for custom sounds.

v4.1


  • Fixes an issue where readding cards would result in objectstospawn stacking up.

v4.0


  • Remove Card From Player is now handled by Unbound.

v3.5


  • Added more efficient draw patch from DeckCustomization

v3.0


  • Added interface for game mode hooks on monos (Willuwontu)
  • Added support for reversible effects on child gameobjects of the player

v2.8


Added utilities for the out of bounds, agnostic of map embiggener

v2.7


Minor ReversibleEffect bugfix

v2.6


Bugfixes regarding multiple local players per client in online lobbies

v2.5


Various bugfixes to stay compatible with RWF and UnboundLib

v2.4


Various bugfixes regarding RWF 2v2 mode

v2.0


Added AIMinionHandler.

v1.0


BossSloth helped migrate lots of stuff from PCE for custom card effects

More Efficient Draws


This mod automatically uses a significantly more efficient algorithm for drawing cards from the deck. This is practically necessary since it can be possible for a significant fraction of the deck to be invalid (rarities set to 0, incompatible with players' current cards, etc.). This algorithm has been tested and verified to produce identical draws to the vanilla game's algorithm.