BeltRouter helps you path-find belt routes from starting point (shift + right click) to ending point (shift + left click/shift + ctrl + left click) and creates a trail of belt ghosts.
-
"shift + right click" on starting belt to mark as transport line's starting point
-
"shift + left click" on ending belt will allow path finder to put underground belts
-
"shift + ctrl + left click" on ending belt will only allow above ground belts to exists
-
"shift + alt + left click" on ending belt will only use underground belt if necessary (= if underground can save enough distance)
Above key bindings can always be changed via Settings -> Controls -> Mods -> Belt Router
-
You can also increase path finding speed, or increase path finding max reach by going to Mod settings -> Per player -> Belt Router
-
You can also route pipe with same operation.
-
Note that while most of the modded belts are supported, not many modded pipes are supported and trying to route them may create unexpected behavior. If you want a specific mod belt/pipe to be supported, please add a new thread in Discussion section.
Special thanks to @ChrislyBear for fixing bug about building belts may collides with entity ghosts, @F0x06, @RusselRaZe and @Xiomax for bug reporting, @slippycheeze for UI/algorithm suggestions!
I've spent hours implementing A* algorithm and Dijkstra algorithm for path finding. If you find this mod helpful, please give this project a star on my github page :)