$ NOT DONE YET
$ NOT DONE YET
A command line tool that lets you create, run, publish, debug, etc… your game. It is the swiss-army knife for cocos2d.
This command line tool is in its early stages.
Examples:
# starts a new project called "My Game" for iOS and Android with JS Bindigns
$ cocos2d new "My Game" --mobile --js
$ cd "My Game"
# Will compile the source code, publish the assests, and then it will send the binary to the simulator
$ cocos2d run --ios
# Will generate a distribution .ipa file ready to be summitted to the App Store
$ cocos2d dist --ios
# Will generate published files
$ cocos2d.py publish --ios
# Will generate bytecode files
$ cocos2d jscompile -d output_dir -s cocos2dx_root/scripting/javascript/bindings/js -s cocos2dx_root/samples/Javascript/Shared/tests -o game.min.js -j compiler_config_sample.json -c
cocos2d.py
is an script whose only responsability is to call its plugins.
eg:
// It will just print all the registered plugins
$ python cocos2d.py
// It will call the "new" plugin
$ python cocos2d.py new
// It will call the "dist" plugin with the --help argument
$ python cocos2d.py dist --help
You have to edit the cocos2d.ini
file, and add your new plugin there.
Let's say that you want to add a plugin that minifies JS code.
# Adds the minify_js plugin
[plugin "minify_js"]
# should be a subclass of CCPlugin
class = cocos2d_minify_js.CCPluginMinifyJS
And now you have to create a file called cocos2d_minify_js.py
with the following structure.
import cocos2d
# Plugins should be a sublass of CCPlugin
class CCPluginMinifyJS(cocos2d.CCPlugin):
@staticmethod
def brief_description():
return "minify_js\t\tminifies JS code"
def run(self, argv):
print "plugin called!"
print argv