"A simple-as-possible module to muffle sounds that are behind a wall for a player or token."
In the setup screen, use the URL https://github.com/SebaSOFT/walls-have-ears/releases/latest/download/module.json to install the module.
See CHANGELOG
- Detects sound that are in range but through a wall, and muffles them
- Ignores open doors so sound should not be muffled if listened throughan open door
- Enable Token Vision on the scene (this is a MUST)
- DO NOT Disable "Constrained by Walls" on the Sound
- EITHER Set sound occlussion on Walls to limited or none as needed
- It works with sound easing (volume changing)
- It will detect walls and muffle the sound (see table below)
- Windows are less likely to muffle (see table below)
- Terrain walls don't contribute to muffling (see table below)
- Ethereal Walls don't contribute to muffling (see table below)
See:
Demo videos:
- Estimate L shaped rooms and track sound bouncing, so it doesn't get muffled (possible echo/delay effect)
Have three or more muffling densities and assign them to the wall they are listening throughHave a setting for disable sound muffling, useful for muffled sounds or ambient global sounds you may want to eclude
- If the first action you do when accessing the site is selecting a token, it won't be muffled, just select another token or move it one time.
We're always happy for community contributions.
This module has been released under the MIT licence, meaning you can do pretty much anything you like with it, so long as the original copyright remains in place.
You can use it in commercial products.
If the licence terminology in the licence.txt is confusing, check out this: https://www.tldrlegal.com/l/mit