/Field-Map-Editor

FF8 Field Map Editor - Front end for editing tiles.

Primary LanguageC++The UnlicenseUnlicense

Field Map Editor

Build status

Test Application for editing the tiles of a FF8 field. See releases to download the most recent build. Everything is in constant flux.

  • SFML version is more feature complete. I have been updating this recently because people have been using it. So now new features are getting put into this first.
  • OPENGL version to have more control over what the API is doing. I'm slowly trying to move features to this version but it's lagging behind. Goal was to eventually stop using the SFML version in the future.

This project is based on the work of Omzy (src) and myst6re (src). Also Maki (src). I referenced their code to make this.

Pupu Compatablility Warning!

  • I updated my Pupu ID generation to use 2 bits that were unused. These tell if the X coordinate and/or the Y coordinate aren't aligned with the 16 x 16 grid. This was because a few instances where tiles weren't being deswizzled or swizzled correctly. And you'd end up with two layers of tiles merged together. This change happened around September 2022 so if you already created deswizzles the filenames won't match anymore.