Test Application for editing the tiles of a FF8 field. See releases to download the most recent build. Everything is in constant flux.
- SFML version is more feature complete. I have been updating this recently because people have been using it. So now new features are getting put into this first.
- OPENGL version to have more control over what the API is doing. I'm slowly trying to move features to this version but it's lagging behind. Goal was to eventually stop using the SFML version in the future.
- This version requires the https://github.com/Sebanisu/Field-Map-Editor/tree/main/src/opengl/opengl_version/res folder to be placed in the same directory as the
.exe
file. That folder contains the shaders and textures.
- This version requires the https://github.com/Sebanisu/Field-Map-Editor/tree/main/src/opengl/opengl_version/res folder to be placed in the same directory as the
This project is based on the work of Omzy (src) and myst6re (src). Also Maki (src). I referenced their code to make this.
- I updated my Pupu ID generation to use 2 bits that were unused. These tell if the X coordinate and/or the Y coordinate aren't aligned with the 16 x 16 grid. This was because a few instances where tiles weren't being deswizzled or swizzled correctly. And you'd end up with two layers of tiles merged together. This change happened around September 2022 so if you already created deswizzles the filenames won't match anymore.