Pinned Repositories
Unity3D_iOS__Paint_All_game_3D_gyro_2014
I have developed this iOS game prototype In 2014. The user moves and rotate the iPad to try to direct the "Paint Spray Can" to put color on the full 3D level in a certain amount of time. Note: This project is sometime named Friction, SebCan002 or Seb002. Note: this projet is currently at the state of a prototype, with cursors simulating the movements in the 6 DOF.
Arduino_NFC__CardCoffer_project__Startup_Weekend_2015
Code that was used during the 2015 startup weekend to read and write NFC cards
WebVR_javascript_Three.js_GLAM_Experiments
three.js GLAM webVR webGL - MISC
Xcode_OpenGL_iOS_VR_with_Gyro
I have coded this experimentation where the user sees in VR on his iPhone.
C__4D-renderer--youCanMovein4Dspace
I have coded this project in 2006 to permit to navigate in a 4D space (translations and rotations)
C__openGL-tutorial.org
learn in progress and experimentations based on the tutorial at http://www.opengl-tutorial.org
ChromeExtension_javascript_ROOT_ReadOnlyOneTime
I have developped that Chrome Extension in winter 2015. My objective was to sell it as a fremium tool to lawyers to speed-up their work when they search information with a web browser in private law databases.
code-maven.com
The content of the Code-Maven site
Java_applets__LesCraiesVirtuelles.com_1996
J'ai créé l'entreprise Les Craies Virtuelles en 1996. Voici les sources de 1996, des captures videos et des screenshots. L'entreprise Les Craies Virtuelles avait pour objectif de vendre à 1 dollar des apps en 3D interactif. Ce repository contient une applet java qui était disponible sur le site www.virtuelles.com en 1996.
javascript_leapMotion__3D_Browser_experiment
I have coded this experiment to test my concept of 3D browser with leap motion. However I stopped coding because javascript is not the best language for this experiment.
SebastienBinet's Repositories
SebastienBinet/Transit_3D
Transit_3D is an experimentation for a 3D transit tool. The bus/subway/walk schedules with probabilities are presented in Unreal Engine in real-time.
SebastienBinet/Transit_3D_001
Experimentation for a 3D transit tool. The bus/subway/walk schedules with probabilities are presented in Unreal Engine in real-time.
SebastienBinet/code-maven.com
The content of the Code-Maven site
SebastienBinet/TO_DELETE_UNREAL
SebastienBinet/Unity_VR_007_move_tests_Oculus
Experimentation with Unity and Oculus to interact with objects using gaze and Remote button
SebastienBinet/Unity3D__3D_Business_Model_Canvas
A moving 3D Business Model Canvas Demo of a startup idea of a friend.
SebastienBinet/SebastienBinet.github.io
Portfolio
SebastienBinet/Java_applets__LesCraiesVirtuelles.com_1996
J'ai créé l'entreprise Les Craies Virtuelles en 1996. Voici les sources de 1996, des captures videos et des screenshots. L'entreprise Les Craies Virtuelles avait pour objectif de vendre à 1 dollar des apps en 3D interactif. Ce repository contient une applet java qui était disponible sur le site www.virtuelles.com en 1996.
SebastienBinet/TemporaryTestUnityWithGithub
SebastienBinet/PrototypesForWAVR
Prototypes of demos For WAVR (We Are Virtual Reality)
SebastienBinet/Unity3D_For_VR
SebastienBinet/Xcode_OpenGL_iOS_VR_with_Gyro
I have coded this experimentation where the user sees in VR on his iPhone.
SebastienBinet/Xcode_iOS_openGLES_Texture_Experiment_BasedOnGameTemplate
Experimentations with openGL ES2 textures for iOS 7.1
SebastienBinet/Xcode_iOS_SantaClaus_3D_VR_Gyro_game_2011
For Christmas 2011, I have created this iOS VR game where you have to travel in 3D to capture gifts that the Santa Claus is spreading on is way.
SebastienBinet/WebVR_javascript_Three.js_GLAM_Experiments
three.js GLAM webVR webGL - MISC
SebastienBinet/Arduino_NFC__CardCoffer_project__Startup_Weekend_2015
Code that was used during the 2015 startup weekend to read and write NFC cards
SebastienBinet/Unity3D_Time_Flight_over_SBinet_projects
Time lapse animation of Sebastien Binet technical projects.
SebastienBinet/Unity3D_LeapMotion_SomeTests001
I have made some tests with leap motion under Unity3D (C#)
SebastienBinet/javascript_leapMotion__3D_Browser_experiment
I have coded this experiment to test my concept of 3D browser with leap motion. However I stopped coding because javascript is not the best language for this experiment.
SebastienBinet/ChromeExtension_javascript_ROOT_ReadOnlyOneTime
I have developped that Chrome Extension in winter 2015. My objective was to sell it as a fremium tool to lawyers to speed-up their work when they search information with a web browser in private law databases.
SebastienBinet/Xcode_iOS_Buttons_game_2011
I have created this iPad game in 2011.
SebastienBinet/Xcode_iOS_Tock_Game_2011
I created in 2011 this iOS game to replace the TOCK board game and marbles. Still needs a deck of cards.
SebastienBinet/Unity3D_iOS__Paint_All_game_3D_gyro_2014
I have developed this iOS game prototype In 2014. The user moves and rotate the iPad to try to direct the "Paint Spray Can" to put color on the full 3D level in a certain amount of time. Note: This project is sometime named Friction, SebCan002 or Seb002. Note: this projet is currently at the state of a prototype, with cursors simulating the movements in the 6 DOF.
SebastienBinet/javascript_leapMotion_demo_sample_about_gestification
Demos sample for Leap Motion device. Taken from jaanga.
SebastienBinet/javascript_LeapMotion__sample-code-to-use-Leap-Motion-device-to-interact-with-objects-on-web-pages.
Demo javascript sample sources from Leap Motion (LeapJS)
SebastienBinet/C__4D-renderer--youCanMovein4Dspace
I have coded this project in 2006 to permit to navigate in a 4D space (translations and rotations)
SebastienBinet/C__openGL-tutorial.org
learn in progress and experimentations based on the tutorial at http://www.opengl-tutorial.org